private void button1_Click(object sender, EventArgs e) { listBox1.Items.Clear(); _chain.Add(textBox1.Text, "Leski"); listBox1.Items.AddRange(_chain.Blocks.ToArray()); }
private void addBlockBtn_Click(object sender, EventArgs e) { outputDataListBox.Items.Clear(); _chain.Add(inputDataBox.Text, "Admin"); outputDataListBox.Items.AddRange(_chain.Blocks.ToArray()); }
private void AddButton_Click(object sender, EventArgs e) { listBox.Items.Clear(); _chain.Add(textBox.Text, "User"); textBox.Clear(); listBox.Items.AddRange(_chain.Blocks.ToArray()); }
public Block AddBlock(DateTime timestamp) { Block latestBlock = GetLatestBlock(); Block block = new Block(latestBlock.Index + 1, timestamp, latestBlock.Hash, PendingTransactions); block.Mine(_lead); Chain.Add(block); PendingTransactions = new List <Transaction>(); return(block); }
/// <summary> /// Constructor. /// </summary> /// <param name="difficulty">The mining difficulty set by the program and kept in the blockchain.</param> public Blockchain(int difficulty) { // Set the difficulty Difficulty = difficulty; // Generate the initial block. var genesisBlock = CreateGenesisBlock(); // Add the initial block to the chain. Chain.Add(genesisBlock); }
/// <summary> /// Add a new block to the chain. /// </summary> /// <param name="data">The block data to be added to the chain.</param> public void AddBlock(BlockData data) { // Get the last block in the chain. var lastBlock = GetLastBlock(); // Create a new block with the data and the parent hash. var block = new Block(data, lastBlock.Hash); // Generate a new block from the difficulty setting and data provided. block.MineBlock(Difficulty); // Add the new block to the chain. Chain.Add(block); }
public void add(Block block) { if (Chain.Count > 0) { block.PrevBlockHash = Chain.Last().Pow; block.BlockNumber = (Chain.Count + 1).ToString(); } else { block.PrevBlockHash = EMPTY_HASH; block.BlockNumber = "1"; } block.Difficulty = DEFAULT_DIFFICALTY; block.recalculate(); Chain.Add(block); }