public static void MakeLevers(Game1 game, List <Objects> Blockers) { for (int i = 0; i < Blockers.Count; i++) { if (Blockers[i] is Spak) { ((Spak)Blockers[i]).Changers.Clear(); Blockers.Remove(Blockers[i]); i--; } else if (Blockers[i] is BrownBlock) { if (((BrownBlock)Blockers[i]).ChangeAble != 0) { Blockers.Remove(Blockers[i]); i--; } } } int InsertHere = 0; for (int i = 0; i < Blockers.Count; i++) { if (!(Blockers[i] is BrownBlock)) { InsertHere = i; break; } } switch (game.CurrentLvl) { case 2: List <Objects> Changers = new List <Objects>(); Changers.Add(new BrownBlock(game.Content.Load <Texture2D>("Gräs"), new Rectangle(200, 0, 50, 50), game, false, 1, true)); Changers.Add(new BrownBlock(game.Content.Load <Texture2D>("Gräs"), new Rectangle(250, 0, 50, 50), game, false, 1, true)); Changers.Add(new BrownBlock(game.Content.Load <Texture2D>("Gräs"), new Rectangle(250, 200, 50, 50), game, false, 1, true)); Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(300, 200, 50, 50), game, Changers)); Blockers.InsertRange(InsertHere, Changers); List <Objects> Changers2 = new List <Objects>(); Changers2.Add(new BrownBlock(game.Content.Load <Texture2D>("Gräs"), new Rectangle(200, 200, 50, 50), game, false, 1, true)); Changers2.Add(new BrownBlock(game.Content.Load <Texture2D>("Gräs"), new Rectangle(300, 0, 50, 50), game, false, 1, true)); Changers2.Add(new BrownBlock(game.Content.Load <Texture2D>("Gräs"), new Rectangle(0, 300, 50, 50), game, false, 1, true)); Changers2.Add(new BrownBlock(game.Content.Load <Texture2D>("Gräs"), new Rectangle(50, 300, 50, 50), game, false, 1, true)); Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(150, 200, 50, 50), game, Changers2)); Blockers.InsertRange(InsertHere, Changers2); break; case 3: List <Objects> Spak1 = new List <Objects>(); Spak1.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(300, 300, 50, 50), game, false, 1, true)); Spak1.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(300, 400, 50, 50), game, false, 1, true)); Spak1.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(350, 300, 50, 50), game, false, 1, true)); Spak1.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(350, 400, 50, 50), game, false, 1, true)); Spak1.Add(new BrownBlock(game.Content.Load <Texture2D>("FloorPic"), new Rectangle(0, 350, 50, 50), game, false, 2, true)); Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(200, 150, 50, 50), game, Spak1)); Blockers.InsertRange(InsertHere, Spak1); List <Objects> Spak2 = new List <Objects>(); Spak2.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(0, 300, 50, 50), game, false, 1, true)); Spak2.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(0, 250, 50, 50), game, false, 1, true)); Spak2.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(300, 100, 50, 50), game, false, 1, true)); Spak2.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(300, 150, 50, 50), game, false, 1, true)); Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(400, 400, 50, 50), game, Spak2)); Blockers.InsertRange(InsertHere, Spak2); break; case 4: List <Objects> Spak11 = new List <Objects>(); Spak11.Add(new BrownBlock(game.Content.Load <Texture2D>("FloorPic"), new Rectangle(350, 50, 50, 50), game, true, 2, true)); Spak11.Add(new BrownBlock(game.Content.Load <Texture2D>("FloorPic"), new Rectangle(350, 100, 50, 50), game, true, 2, true)); Spak11.Add(new BrownBlock(game.Content.Load <Texture2D>("FloorPic"), new Rectangle(350, 150, 50, 50), game, true, 2, true));; Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(0, 150, 50, 50), game, Spak11)); Blockers.InsertRange(InsertHere, Spak11); List <Objects> Spak22 = new List <Objects>(); Spak22.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(300, 100, 50, 50), game, false, 1, true)); Spak22.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(300, 150, 50, 50), game, false, 1, true)); Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(550, 600, 50, 50), game, Spak22)); Blockers.InsertRange(InsertHere, Spak22); List <Objects> Spak3 = new List <Objects>(); Spak3.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(500, 550, 50, 50), game, false, 1, true)); Spak3.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(500, 600, 50, 50), game, false, 1, true));; Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(500, 100, 50, 50), game, Spak3)); Blockers.InsertRange(InsertHere, Spak3); break; case 5: List <Objects> Spak111 = new List <Objects>(); Spak111.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(550, 400, 50, 50), game, false, 1, true)); Spak111.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(550, 450, 50, 50), game, false, 1, true)); Spak111.Add(new BrownBlock(game.Content.Load <Texture2D>("FloorPic"), new Rectangle(150, 400, 50, 50), game, false, 2, true)); Spak111.Add(new BrownBlock(game.Content.Load <Texture2D>("FloorPic"), new Rectangle(200, 400, 50, 50), game, false, 2, true)); Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(250, 500, 50, 50), game, Spak111)); Blockers.InsertRange(InsertHere, Spak111); List <Objects> Spak222 = new List <Objects>(); Spak222.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(300, 150, 50, 50), game, false, 1, true)); Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(50, 400, 50, 50), game, Spak222)); Blockers.InsertRange(InsertHere, Spak222); List <Objects> Spak33 = new List <Objects>(); Spak33.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(250, 550, 50, 50), game, false, 1, true)); Spak33.Add(new BrownBlock(game.Content.Load <Texture2D>("gräs"), new Rectangle(250, 600, 50, 50), game, false, 1, true)); Blockers.Insert(InsertHere, new Spak(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), game.Content.Load <Texture2D>("gräs"), game.Content.Load <Texture2D>("FloorPic"), new Rectangle(250, 150, 50, 50), game, Spak33)); Blockers.InsertRange(InsertHere, Spak33); break; default: break; } }
public static void Lvl4(Game1 game, List <Objects> Blockers) { int[,] field = { { 1, 1, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 0 }, { 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0 }, { 2, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 2 }, { 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 2 }, { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2 }, { 0, 1, 1, 1, 2, 0, 1, 1, 0, 0, 0, 0, 0 }, { 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, { 2, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1 }, { 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 } }; MakeGround(game, Blockers, field); MakeLevers(game, Blockers); List <int> ArrowSpak1Dir = new List <int>(); ArrowSpak1Dir.Add(4); List <Objects> ArrowSpak1 = new List <Objects>(); List <int> ArrowSpak1Dir1 = new List <int>(); ArrowSpak1Dir1.Add(2); ArrowSpak1.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(400, 100, 50, 50), game, 2, false, false)); Blockers.Add(new Spak2(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), new Rectangle(50, 600, 50, 50), game, ArrowSpak1, ArrowSpak1Dir, ArrowSpak1Dir1)); Blockers.AddRange(ArrowSpak1); List <int> ArrowSpak1Dir2 = new List <int>(); ArrowSpak1Dir2.Add(4); List <Objects> ArrowSpak2 = new List <Objects>(); List <int> ArrowSpakCurrentDir2 = new List <int>(); ArrowSpakCurrentDir2.Add(1); ArrowSpak2.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(200, 600, 50, 50), game, 1, false, false)); Blockers.Add(new Spak2(game.Content.Load <Texture2D>("Spak1"), game.Content.Load <Texture2D>("Spak2"), new Rectangle(300, 550, 50, 50), game, ArrowSpak2, ArrowSpak1Dir2, ArrowSpakCurrentDir2)); Blockers.AddRange(ArrowSpak2); Blockers.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(600, 300, 50, 50), game, 4, false, false)); Blockers.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(500, 300, 50, 50), game, 1, false, false)); Blockers.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(0, 600, 50, 50), game, 1, false, false)); Blockers.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(400, 550, 50, 50), game, 3, false, false)); Blockers.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(500, 250, 50, 50), game, 4, false, false)); Blockers.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(400, 300, 50, 50), game, 1, false, false)); Blockers.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(200, 250, 50, 50), game, 3, false, false)); Blockers.Add(new Arrow(game.Content.Load <Texture2D>("nonepil"), new Rectangle(250, 250, 50, 50), game, 3, false, false)); Blockers.Add(new Studds(game.Content.Load <Texture2D>("studsis"), new Rectangle(300, 650, 50, 50), game, true, true)); Blockers.Add(new Studds(game.Content.Load <Texture2D>("studsis"), new Rectangle(350, 650, 50, 50), game, true, true)); Blockers.Add(new Studds(game.Content.Load <Texture2D>("studsis"), new Rectangle(400, 650, 50, 50), game, true, true)); Blockers.Add(new Studds(game.Content.Load <Texture2D>("studsis"), new Rectangle(450, 650, 50, 50), game, true, true)); Blockers.Add(new Arrow(game.Content.Load <Texture2D>("multiarrow"), new Rectangle(250, 650, 50, 50), game, 1, true, true)); for (int i = 0; i < 4; i++) { Blockers.Add(new Arrow(game.Content.Load <Texture2D>("pil"), new Rectangle(50 * i, 650, 50, 50), game, 1, false, true)); } Blockers.Add(new Goal(game.Content.Load <Texture2D>("dabuss"), new Rectangle(100, 0, 100, 50), game)); MakePlayers(game, Blockers); }