private void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
private void SetupMap() { if (!PlayerPrefs.HasKey(PlayerPrefsKeys.MapData)) { SceneChanger.LoadScene(SceneNames.MainMenu); return; } map = JsonUtility.FromJson <Map>(PlayerPrefs.GetString(PlayerPrefsKeys.MapData)); if (map == null) { SceneChanger.LoadScene(SceneNames.MainMenu); return; } contentGameObjects = new List <GameObject>(); for (int i = 0; i < (map.width * map.height); i++) { contentGameObjects.Add(null); } for (int y = 0; y < map.height; y++) { for (int x = 0; x < map.width; x++) { var tilePosition = new Vector3(-x, 0.5f, y); // Instantiate tile: var tileID = map.GetTileID(x, y); var tile = MapAssets.instance.tiles[tileID]; var square = Instantiate(tile.model, tilePosition, tile.model.transform.rotation); square.transform.SetParent(mapContainer.transform); // Instantiate content: var tileContentID = map.GetTileContentID(x, y); var tileContent = (tileContentID != -1) ? MapAssets.instance.tileContents[tileContentID] : null; if (tileContent != null) { if (tileContent == MapAssets.instance.startTileContent) { Camera.main.transform.position = tilePosition + new Vector3(0, 0.5f, 0); Camera.main.transform.rotation = Quaternion.Euler(0, 180, 0); Avatar.instance.mapPosition = new Vector2(x, y); } var content = Instantiate(tileContent.model, tilePosition, tileContent.model.transform.rotation); content.transform.SetParent(square.transform); contentGameObjects[map.GetIndex(x, y)] = content; } } } }
public void LoadMainMenu() { SceneChanger.LoadScene(SceneNames.MainMenu); }
public void LoadMap(string data) { PlayerPrefs.SetString(PlayerPrefsKeys.MapData, data); SceneChanger.LoadScene(SceneNames.Gameplay); }
public void OpenMapEditor() { SceneChanger.LoadScene(SceneNames.MapEditor); }
public void ReturnToMainMenu() { SceneChanger.LoadScene(SceneNames.MainMenu); }
private void GotoMainMenu() { SceneChanger.LoadScene(SceneNames.MainMenu); }
public void ExitMap() { SceneChanger.LoadScene(SceneNames.MainMenu); }
public void RunAway() { party.currency /= 2; SceneChanger.LoadScene(SceneNames.MainMenu); }