public BoundingRectangle GetBoundingBox(ref BoundingRectangle rect)
        {
            rect = rectBoundingBox;

            rect.x1 *= fScale;
            rect.y1 *= fScale;
            rect.x2 *= fScale;
            rect.y2 *= fScale;

            return rect;
        }
예제 #2
0
        public bool Intersect(BoundingRectangle rect)
        {
            if(Math.Abs(x1 + x2 - rect.x1 - rect.x2) < (x2 - x1 + rect.x2 - rect.x1))
            if (Math.Abs(y1 + y2 - rect.y1 - rect.y2) < (y2 - y1 + rect.y2 - rect.y1))
                return true;

            return false;
        }