public override ScreenType Run(Time dt) { NextScreen = base.Run(dt); NextScreen = ScreenType.LoginScreen; return NextScreen; }
public override ScreenType Run(Time dt) { UpdateView(dt); Map.Update(dt); Map.Draw(Window); return base.Run(dt); }
public override ScreenType Run(Time dt) { NextScreen = base.Run(dt); // NextScreen = ScreenType.MainTitleScreen; // GameSession.Instance.Init(true); return NextScreen; }
public void Update(Time dt) { Dt += dt.Value; if (Dt > Period) { Dt -= Period; Action.Invoke(); } }
public override void Update(Time dt) { base.Update(dt); Combat.Update(dt); }
public override void Update(Time dt) { base.Update(dt); if (Map == null || !GetMapIsUpdated()) return; Map.Update(dt); GameRoot.MoveGameView(ViewMove); ViewMove = new Vector2f(); Inputs.Instance.UpdateState(); }
public Boolean Update(Time dt) { // FPS.Update(dt); Inputs.Instance.UpdateState(); Window.DispatchEvents(); Window.Clear(); Screens.Current = Screens.GetCurrent().Run(dt); Window.Display(); IsRunning = Window.IsOpened(); return IsRunning; }
public override void Update(Time dt) { base.Update(dt); if (MenuItems.Count == 0) { ShowCursor(false); return; } if (Alignment == Alignment.Vertical) { Cursor.Dimension += new Vector2f( (GetCurrentItem().BackgroundDimension.X - Cursor.BackgroundDimension.X) / CURSOR_VELOCITY * (float)dt.MS, (GetCurrentItem().BackgroundDimension.Y - Cursor.BackgroundDimension.Y) / CURSOR_VELOCITY * (float)dt.MS); Cursor.Center += new Vector2f( GetCurrentItem().Center.X - Cursor.Center.X, (GetCurrentItem().Center.Y - Cursor.Center.Y) / CURSOR_VELOCITY * (float)dt.MS); } else { Cursor.Dimension += new Vector2f( (GetCurrentItem().BackgroundDimension.X - Cursor.BackgroundDimension.X) / CURSOR_VELOCITY * (float)dt.MS, (GetCurrentItem().BackgroundDimension.Y - Cursor.BackgroundDimension.Y) / CURSOR_VELOCITY * (float)dt.MS); Cursor.Center += new Vector2f( (GetCurrentItem().Center.X - Cursor.Center.X) / CURSOR_VELOCITY * (float)dt.MS, GetCurrentItem().Center.Y - Cursor.Center.Y); } if (!IsEnabled) return; if (Alignment == BlazeraLib.Alignment.Vertical) { if (Inputs.IsGameInput(DEFAULT_VERTICAL_MENU_DOWN_INPUT_TYPE, SWITCHING_RELASED_MODE, SWITCHING_DEFAULT_DELAY, true, true)) { Down(); } if (Inputs.IsGameInput(DEFAULT_VERTICAL_MENU_UP_INPUT_TYPE, SWITCHING_RELASED_MODE, SWITCHING_DEFAULT_DELAY, true, true)) { Up(); } } else { if (Inputs.IsGameInput(DEFAULT_HORIZONTAL_MENU_RIGHT_INPUT_TYPE, SWITCHING_RELASED_MODE, SWITCHING_DEFAULT_DELAY, true, true)) { Down(); } if (Inputs.IsGameInput(DEFAULT_HORIZONTAL_MENU_LEFT_INPUT_TYPE, SWITCHING_RELASED_MODE, SWITCHING_DEFAULT_DELAY, true, true)) { Up(); } } }
public override void Update(Time dt) { BackHappened = false; base.Update(dt); }
public override void Update(Time dt) { Effect.Update(dt); }
public override void Update(Time dt) { base.Update(dt); if (ValueIsModified) { AdjustValue(); ValueIsModified = false; } }
public override void Update(Time dt) { if (CurrentSkin != null) CurrentSkin.Update(dt); }
public void Update(Time dt) { if (PointIsReached) { if (!InitNextMove() && !InitNextPoint()) { if (Combatant.IsMoving()) Combatant.CallOnMoveEnding(); Combatant.State = CombatantState.Normal; return; } } Vector2f move = BlazeraLib.Map.GetMove(CurrentDirection, DEFAULT_VELOCITY, dt); switch (CurrentDirection) { case Direction.N: if (Combatant.GetBasePosition().Y + move.Y > CurrentGoalPoint.Y) { Combatant.Position += move; return; } break; case Direction.E: if (Combatant.GetBasePosition().X + move.X < CurrentGoalPoint.X) { Combatant.Position += move; return; } break; case Direction.S: if (Combatant.GetBasePosition().Y + move.Y < CurrentGoalPoint.Y) { Combatant.Position += move; return; } break; case Direction.O: if (Combatant.GetBasePosition().X + move.X > CurrentGoalPoint.X) { Combatant.Position += move; return; } break; } Combatant.SetBasePoint(CurrentGoalPoint); PointIsReached = true; Combatant.CellPosition = CurrentGoal; }
public void Update(Time dt) { MoveInfo.Update(dt); GetCurrentAnimation().Update(dt); }
public void Update(Time dt) { }
Vector2f GetViewMove(Time dt, Player player) { float moveX = 0.0f; float moveY = 0.0f; if (player == null) { return new Vector2f(moveX, moveY); } Vector2f p = player.Center; if (Math.Abs(p.X - GameRoot.MapView.Center.X) > VIEW_MOVE_TRIGGER_LIMIT * (GameData.WINDOW_HEIGHT / GameData.WINDOW_WIDTH)) moveX = player.Velocity * (p.X - GameRoot.MapView.Center.X) / 50f * GameData.WINDOW_WIDTH / GameData.WINDOW_HEIGHT * (float)dt.Value; if (Math.Abs(p.Y - GameRoot.MapView.Center.Y) > VIEW_MOVE_TRIGGER_LIMIT * (GameData.WINDOW_WIDTH / GameData.WINDOW_HEIGHT)) moveY = player.Velocity * (p.Y - GameRoot.MapView.Center.Y) / 50f * GameData.WINDOW_HEIGHT / GameData.WINDOW_WIDTH * (float)dt.Value; /*if (Math.Abs(moveX) < VIEW_MOVE_MINOR_LIMIT) moveX = p.X - Gui.MapView.Center.X; if (Math.Abs(moveY) < VIEW_MOVE_MINOR_LIMIT) moveY = p.Y - Gui.MapView.Center.Y;*/ if (GameRoot.MapView.Center.X - GameRoot.MapView.Size.X / 2 + moveX < 0F) { GameRoot.MapView.Center = new Vector2f(0F, GameRoot.MapView.Center.Y) + new Vector2f(GameRoot.MapView.Size.X / 2F, 0F); moveX = 0.0f; } if (GameRoot.MapView.Center.X - GameRoot.MapView.Size.X / 2 + GameRoot.MapView.Size.X + moveX >= Map.Dimension.X) { GameRoot.MapView.Center = new Vector2f(Map.Dimension.X, GameRoot.MapView.Center.Y) - new Vector2f(GameRoot.MapView.Size.X / 2F, 0F); moveX = 0.0f; } if (GameRoot.MapView.Center.Y - GameRoot.MapView.Size.Y / 2 + moveY < 0F) { GameRoot.MapView.Center = new Vector2f(GameRoot.MapView.Center.X, 0F) + new Vector2f(0F, GameRoot.MapView.Size.Y / 2F); moveY = 0.0f; } if (GameRoot.MapView.Center.Y - GameRoot.MapView.Size.Y / 2 + GameRoot.MapView.Size.Y + moveY >= Map.Dimension.Y) { GameRoot.MapView.Center = new Vector2f(GameRoot.MapView.Center.X, Map.Dimension.Y) - new Vector2f(0F, GameRoot.MapView.Size.Y / 2F); ; moveY = 0.0f; } return new Vector2f(moveX, moveY); }
public void UpdateLockedViewMove(Time dt, Player player) { ViewMove = GetViewMove(dt, player); }
public override void Update(Time dt) { foreach (SMap map in Maps.Values) map.Update(dt); }
public override ScreenType Run(Time dt) { foreach (ParticleEffect pe in effects) { pe.Update(dt); pe.Draw(Window); } // Window.Draw(spre); NextScreen = base.Run(dt); // NextScreen = ScreenType.GameScreen; return NextScreen; }
public override void Update(Time dt) { base.Update(dt); Cursor.Center += new Vector2f( (((CellPosition.ToVector2() + new Vector2f(.5F, 0F)) * (int)CombatMap.CELL_SIZE).X - Cursor.Center.X) / TRANSITION_VELOCITY * (float)dt.MS, (((CellPosition.ToVector2() + new Vector2f(0F, .5F)) * (int)CombatMap.CELL_SIZE).Y - Cursor.Center.Y) / TRANSITION_VELOCITY * (float)dt.MS); if (!IsEnabled) return; FastCursorMode = Inputs.IsGameInput(InputType.Misc, false); double cursorMoveDelay = FastCursorMode ? FAST_CURSOR_MOVE_DELAY : CRUSOR_MOVE_DELAY; if (Inputs.IsGameInput(InputType.Left, false, cursorMoveDelay)) Move(new Vector2I(-MOVE_CELL_OFFSET, 0)); else if (Inputs.IsGameInput(InputType.Up, false, cursorMoveDelay)) Move(new Vector2I(0, -MOVE_CELL_OFFSET)); else if (Inputs.IsGameInput(InputType.Right, false, cursorMoveDelay)) Move(new Vector2I(MOVE_CELL_OFFSET, 0)); else if (Inputs.IsGameInput(InputType.Down, false, cursorMoveDelay)) Move(new Vector2I(0, MOVE_CELL_OFFSET)); }
public void Update(Time dt) { foreach (BaseCombatant combatant in Combatants) combatant.Update(dt); GetCurrentPhase().Perform(); }
/// <summary> /// Updates the object /// </summary> /// <param name="dt">Delay since last update</param> public override void Update(Time dt) { base.Update(dt); if (!IsPlaying) return; double letterDelay = Inputs.IsGameInput(InputType.Action) ? LETTER_DELAY / LETTER_DELAY_SPEED_FACTOR : LETTER_DELAY; UInt32 delayCount = LetterTimer.GetDelayFactor(letterDelay); for (UInt32 count = 0; count < delayCount; ++count) NextLetter(); }
public override void Update(Time dt) { if (!IsStarted) return; bool moveIsComplete = Math.Abs(Offset.X) >= OffsetLimit.X && Math.Abs(Offset.Y) >= OffsetLimit.Y; bool scaleIsComplete = Math.Abs(Scale.X) >= ScaleLimit.X && Math.Abs(Scale.Y) >= ScaleLimit.Y; bool alphaIsComplete = Math.Abs(Alpha) >= AlphaLimit; if (moveIsComplete && scaleIsComplete && alphaIsComplete) { Stop(); return; } Skin.Update(dt); if (!moveIsComplete) { Offset += MoveFactor * (float)dt.Value; Skin.Position = Position + Offset; } if (!scaleIsComplete) { Scale += ScaleFactor * (float)dt.Value; Skin.Dimension = BaseSkin.Dimension + new Vector2f(BaseSkin.Dimension.X * Scale.X, BaseSkin.Dimension.Y * Scale.Y); Skin.BasePoint = Skin.Center; } if (!alphaIsComplete) { Alpha += AlphaFactor * (float)dt.Value; Skin.SetAlpha(BaseSkin.Color.A + Alpha); } }
public virtual void Update(Time dt) { }
public void Run(Time dt) { Window.SetView(GuiView); Gui.Update(dt); Gui.Draw(Window); while (WindowEvents.EventHappened()) { BlzEvent evt = new BlzEvent(WindowEvents.GetEvent()); GameScoring.EventCount++; if (HandleEvent(evt)) { GameScoring.EventHandled++; } } }
public override void Update(Time dt) { base.Update(dt); if (!CursorMode) return; if (Current == null) return; Cursor.Dimension += new Vector2f( (Current.Dimension.X - Cursor.Dimension.X) / CURSOR_VELOCITY * (float)dt.MS, (Current.Dimension.Y - Cursor.Dimension.Y) / CURSOR_VELOCITY * (float)dt.MS); Cursor.Position += new Vector2f( Current.Position.X - Cursor.Position.X, (Current.Center.Y - Cursor.Center.Y) / CURSOR_VELOCITY * (float)dt.MS); }
public override void Update(Time dt) { if (!IsPlaying) return; double period = 1D / FrameRate; if (!Timer.IsDelayCompleted(period)) return; NextFrame(); }
public override void Update(Time dt) { base.Update(dt); Cursor.Center = GetLockedPosition(((EditorBaseWidget)Root).GetMousePosition()); }
public override void Update(Time dt) { base.Update(dt); if (CurrentMap == null) return; CurrentMap.Update(dt); }
public abstract void Update(Time dt);