public void Initialize(Input input, int height, int width, CardDisplay cardDisplay, TextDisplay textDisplay, ChipDisplay chipDisplay) { _input = input; _height = height; _width = width; _cardDisplay = cardDisplay; _textDisplay = textDisplay; _chipDisplay = chipDisplay; _playerChips = 1000; // Start at 1000 _playerBet = 10; // Default to 10 _deck.ShuffleDeck(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); input = InputFactory.GetInput(); TextDisplay textDisplay = new TextDisplay(); textDisplay.Initialize(Content.Load <SpriteFont>("BlackJackFont")); CardDisplay cardDisplay = new CardDisplay(); cardDisplay.Initialize(Content.Load <Texture2D>("Card-Faces"), Content.Load <Texture2D>("Card-Back")); ChipDisplay chipDisplay = new ChipDisplay(); chipDisplay.Initialize(Content.Load <Texture2D>("Chips"), textDisplay); _table = new Table(); _table.Initialize(input, GraphicsDevice.Viewport.Height, GraphicsDevice.Viewport.Width, cardDisplay, textDisplay, chipDisplay); }
public void Initialize(Texture2D chipSpriteSheet, TextDisplay textDisplay) { _textDisplay = textDisplay; _chipSpriteSheet = chipSpriteSheet; }