public void SetObserver(GamePage gamePage) { _model.ModelStateUpdated += new EventHandler<ModelStateEventArgs>(gamePage.StateChanged); for (int row = 0; row < 10; row++) { for (int column = 0; column < 10; column++) { _model.Boxes[row, column].ModelStateUpdated += new EventHandler<ModelStateEventArgs>(gamePage.StateChanged); } } }
public void SetObserver(GamePage gamePage) { _model.ModelStateUpdated += new EventHandler <ModelStateEventArgs>(gamePage.StateChanged); for (int row = 0; row < 10; row++) { for (int column = 0; column < 10; column++) { _model.Boxes[row, column].ModelStateUpdated += new EventHandler <ModelStateEventArgs>(gamePage.StateChanged); } } }