예제 #1
0
 private void addPellet()
 {
     if (Pellets.Count <= MaxPellets)
     {
         EnergyPellet newPellet = new EnergyPellet();
         newPellet.Position  = new Vector2(rand.Next(0, game.Width - PelletSize), -PelletSize);
         newPellet.YVelocity = MinVelocity + ((MaxVelocity - MinVelocity) * (float)rand.NextDouble());
         Pellets.Add(newPellet);
     }
 }
예제 #2
0
 private void addPellet()
 {
     if (Pellets.Count <= MaxPellets)
     {
         EnergyPellet newPellet = new EnergyPellet();
         newPellet.Position = new Vector2(rand.Next(0, game.Width - PelletSize), -PelletSize);
         newPellet.YVelocity = MinVelocity + ((MaxVelocity - MinVelocity) * (float)rand.NextDouble());
         Pellets.Add(newPellet);
     }
 }