private void EnterPlayerName(object sender, NameEventArgs e) { game.CurrentPlayer.Name = e.PlayerName; UpdatePlayersName(); refPlayer = game.CurrentPlayer; FixLocation(); game.NextPlayer(); game.ActivePlayers++; }
private void CurrentPlayerFinishToPlay(object sender, EventArgs e) { currentForm.UpdateButtonsFinishPlay(); game.NextPlayer(); if (UpdateCurrentForm()) { currentForm.UpdateButtonsToPlay(); } else { // All players are finish to play. game.DealerPlay(); UpdateUIAfterDeal(this, new EventArgs()); EndGame(); } }