예제 #1
0
        // Token: 0x0600975A RID: 38746 RVA: 0x002B3E64 File Offset: 0x002B2064
        protected override void OnBindFiledsCompleted()
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_OnBindFiledsCompleted_hotfix != null)
            {
                this.m_OnBindFiledsCompleted_hotfix.call(new object[]
                {
                    this
                });
                return;
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            base.OnBindFiledsCompleted();
            GameObject gameObject = new GameObject("StagePosition0");

            gameObject.transform.SetParent(this.m_prefabsGameObject.transform, false);
            ArenaDefendMapUIController.AddChildPrefab(gameObject, "FX/Common_ABS/CommonFX/OnTouchMovePlaceInMan/OnTouchMovePlaceEmpty_G.prefab");
            GameObject gameObject2 = new GameObject("StagePosition1");

            gameObject2.transform.SetParent(this.m_prefabsGameObject.transform, false);
            ArenaDefendMapUIController.AddChildPrefab(gameObject2, "FX/Common_ABS/CommonFX/OnTouchMovePlaceInMan/OnTouchMovePlaceEmpty_R.prefab");
            this.m_stagePosition0Pool.Setup(gameObject, this.m_gridGameObject);
            this.m_stagePosition1Pool.Setup(gameObject2, this.m_gridGameObject);
            this.m_prefabsGameObject.SetActive(false);
        }
예제 #2
0
 // Token: 0x06009791 RID: 38801 RVA: 0x002B4830 File Offset: 0x002B2A30
 public static void AddChildPrefab(GameObject go, string assetName)
 {
     ArenaDefendMapUIController.AddChildPrefab(go, assetName);
 }
예제 #3
0
 // Token: 0x06009776 RID: 38774 RVA: 0x002B4678 File Offset: 0x002B2878
 public LuaExportHelper(ArenaDefendMapUIController owner)
 {
     this.m_owner = owner;
 }