// Token: 0x06003B1A RID: 15130 RVA: 0x0010DEF4 File Offset: 0x0010C0F4 public static BattleActorSetup CreateRealtimePvpBattleActorSetup(IConfigDataLoader configDataLoader, int team, ConfigDataRealTimePVPBattleInfo battleInfo, int position, BattleHero hero) { BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, 0, -1, 0); if (team == 0) { battleActorSetup.Position.x = battleInfo.AttackPositions[position].X; battleActorSetup.Position.y = battleInfo.AttackPositions[position].Y; if (battleInfo.AttackDirs.Count > position) { battleActorSetup.Direction = battleInfo.AttackDirs[position]; } } else { if (team != 1) { return(null); } battleActorSetup.Position.x = battleInfo.DefendPositions[position].X; battleActorSetup.Position.y = battleInfo.DefendPositions[position].Y; if (battleInfo.DefendDirs.Count > position) { battleActorSetup.Direction = battleInfo.DefendDirs[position]; } } battleActorSetup.IsNpc = false; return(battleActorSetup); }
// Token: 0x06003B29 RID: 15145 RVA: 0x0010EDC0 File Offset: 0x0010CFC0 public static void ModifyGuildMassiveCombatBattleTeamSetups(IConfigDataLoader configDataLoader, int strongholdId, List <int> preferredHeroTagIds, BattleTeamSetup mineTime) { ConfigDataGuildMassiveCombatStrongholdInfo configDataGuildMassiveCombatStrongholdInfo = configDataLoader.GetConfigDataGuildMassiveCombatStrongholdInfo(strongholdId); if (configDataGuildMassiveCombatStrongholdInfo == null) { return; } if (preferredHeroTagIds == null) { return; } ConfigDataSkillInfo configDataSkillInfo = configDataLoader.GetConfigDataSkillInfo(configDataGuildMassiveCombatStrongholdInfo.UpSkill_ID); if (configDataSkillInfo != null) { foreach (BattleActorSetup battleActorSetup in mineTime.m_actors) { foreach (int item in preferredHeroTagIds) { if (battleActorSetup.HeroInfo.m_heroTagIds.Contains(item)) { BattleUtility.AppendExtraSkillToBattleActorSetup(configDataSkillInfo, battleActorSetup); break; } } } } }
// Token: 0x06003C2E RID: 15406 RVA: 0x001119BC File Offset: 0x0010FBBC public ConfigDataModelSkinResourceInfo GetSoldierModelSkinResourceInfo(int soldierId) { IConfigDataLoader configDataLoader = GameManager.Instance.ConfigDataLoader as IConfigDataLoader; int soldierSkinId = this.GetSoldierSkinId(soldierId); return(BattleUtility.GetSoldierModelSkinResourceInfo(configDataLoader, soldierSkinId, soldierId)); }
// Token: 0x0600318F RID: 12687 RVA: 0x000C2548 File Offset: 0x000C0748 public ConfigDataModelSkinResourceInfo GetSelectedSoldierModelSkinResourceInfo(IConfigDataLoader configDataLoader) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_GetSelectedSoldierModelSkinResourceInfoIConfigDataLoader_hotfix != null) { return((ConfigDataModelSkinResourceInfo)this.m_GetSelectedSoldierModelSkinResourceInfoIConfigDataLoader_hotfix.call(new object[] { this, configDataLoader })); } BJLuaObjHelper.IsSkipLuaHotfix = false; return(BattleUtility.GetSoldierModelSkinResourceInfo(configDataLoader, this.SelectedSoldierSkinId, this.SelectedSoldierId)); }
// Token: 0x0600318E RID: 12686 RVA: 0x000C24B8 File Offset: 0x000C06B8 public ConfigDataModelSkinResourceInfo GetHeroActiveJobModelSkinResourceInfo(IConfigDataLoader configDataLoader) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_GetHeroActiveJobModelSkinResourceInfoIConfigDataLoader_hotfix != null) { return((ConfigDataModelSkinResourceInfo)this.m_GetHeroActiveJobModelSkinResourceInfoIConfigDataLoader_hotfix.call(new object[] { this, configDataLoader })); } BJLuaObjHelper.IsSkipLuaHotfix = false; return(BattleUtility.GetHeroModelSkinResourceInfo(configDataLoader, this.ModelSkinId, this.ActiveHeroJobRelatedId)); }
// Token: 0x0600318D RID: 12685 RVA: 0x000C2430 File Offset: 0x000C0630 public ConfigDataCharImageSkinResourceInfo GetHeroCharImageSkinResourceInfo(IConfigDataLoader configDataLoader) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_GetHeroCharImageSkinResourceInfoIConfigDataLoader_hotfix != null) { return((ConfigDataCharImageSkinResourceInfo)this.m_GetHeroCharImageSkinResourceInfoIConfigDataLoader_hotfix.call(new object[] { this, configDataLoader })); } BJLuaObjHelper.IsSkipLuaHotfix = false; return(BattleUtility.GetHeroCharImageSkinResourceInfo(configDataLoader, this.CharSkinId)); }
// Token: 0x06003B17 RID: 15127 RVA: 0x0010DC90 File Offset: 0x0010BE90 public static BattleActorSetup CreatePveMyBattleActorSetup(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int position, BattleHero hero) { BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, 0, -1, 0); battleActorSetup.Position.x = battleInfo.AllyPositions[position].X; battleActorSetup.Position.y = battleInfo.AllyPositions[position].Y; battleActorSetup.Direction = 0; if (battleInfo.AllyDirs.Count > position) { battleActorSetup.Direction = battleInfo.AllyDirs[position]; } battleActorSetup.IsNpc = false; return(battleActorSetup); }
// Token: 0x06003B28 RID: 15144 RVA: 0x0010EC1C File Offset: 0x0010CE1C public static void ModifyClimbTowerBattleTeamSetups(IConfigDataLoader configDataLoader, int floorId, int bonusHeroGroupId, int battleRuleId, BattleTeamSetup mineTime, BattleTeamSetup opponentTeam) { ConfigDataTowerFloorInfo configDataTowerFloorInfo = configDataLoader.GetConfigDataTowerFloorInfo(floorId); if (configDataTowerFloorInfo == null) { return; } ConfigDataTowerBonusHeroGroupInfo configDataTowerBonusHeroGroupInfo = configDataLoader.GetConfigDataTowerBonusHeroGroupInfo(bonusHeroGroupId); if (configDataTowerBonusHeroGroupInfo != null) { ConfigDataSkillInfo configDataSkillInfo = configDataLoader.GetConfigDataSkillInfo(configDataTowerFloorInfo.BonusSkill_ID); if (configDataSkillInfo != null) { foreach (BattleActorSetup battleActorSetup in mineTime.m_actors) { if (configDataTowerBonusHeroGroupInfo.BonusHeroIdList.Contains(battleActorSetup.HeroInfo.ID)) { BattleUtility.AppendExtraSkillToBattleActorSetup(configDataSkillInfo, battleActorSetup); } } } } ConfigDataTowerBattleRuleInfo configDataTowerBattleRuleInfo = configDataLoader.GetConfigDataTowerBattleRuleInfo(battleRuleId); if (configDataTowerBattleRuleInfo != null) { ConfigDataSkillInfo configDataSkillInfo2 = configDataLoader.GetConfigDataSkillInfo(configDataTowerBattleRuleInfo.Skill_ID); if (configDataSkillInfo2 != null) { if (configDataTowerBattleRuleInfo.Target == 1 || configDataTowerBattleRuleInfo.Target == 3) { foreach (BattleActorSetup a in opponentTeam.m_actors) { BattleUtility.AppendExtraSkillToBattleActorSetup(configDataSkillInfo2, a); } } if (configDataTowerBattleRuleInfo.Target == 2 || configDataTowerBattleRuleInfo.Target == 3) { foreach (BattleActorSetup a2 in mineTime.m_actors) { BattleUtility.AppendExtraSkillToBattleActorSetup(configDataSkillInfo2, a2); } } } } }
// Token: 0x06003B1B RID: 15131 RVA: 0x0010DFE4 File Offset: 0x0010C1E4 public static int AppendPveMyNpcBattleActorSetups(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int monsterLevel, List <BattleActorSetup> actors) { for (int i = 0; i < battleInfo.NpcActors.Count; i++) { BattlePosActor battlePosActor = battleInfo.NpcActors[i]; int id = battlePosActor.ID; int num = battlePosActor.Level; int behaviorId = 0; if (battleInfo.NpcActorsBehavior.Count > i) { behaviorId = battleInfo.NpcActorsBehavior[i]; } int groupId = 0; if (battleInfo.NpcGroups.Count > i) { groupId = battleInfo.NpcGroups[i]; } if (num == 0) { num = monsterLevel; } ConfigDataHeroInfo configDataHeroInfo = configDataLoader.GetConfigDataHeroInfo(id); if (configDataHeroInfo == null) { return(-618); } BattleHero hero = BattleUtility.CreateDefaultConfigBattleHero(configDataHeroInfo); BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, num, behaviorId, groupId); battleActorSetup.Position.x = battlePosActor.X; battleActorSetup.Position.y = battlePosActor.Y; battleActorSetup.Direction = 0; if (battleInfo.NpcDirs.Count > i) { battleActorSetup.Direction = battleInfo.NpcDirs[i]; } battleActorSetup.IsNpc = true; actors.Add(battleActorSetup); } return(0); }
// Token: 0x06003B1F RID: 15135 RVA: 0x0010E4F8 File Offset: 0x0010C6F8 public static void GetRandomTalentSkills(IConfigDataLoader configDataLoader, int randomTalentId, List <int> randomTalentProbilities, RandomNumber randomNumber, out List <ConfigDataSkillInfo> actorTalentSkillInfos) { actorTalentSkillInfos = new List <ConfigDataSkillInfo>(); int randomTalentSkillId = BattleUtility.GetRandomTalentSkillId(configDataLoader, randomNumber, randomTalentId); ConfigDataSkillInfo configDataSkillInfo = configDataLoader.GetConfigDataSkillInfo(randomTalentSkillId); if (configDataSkillInfo == null) { return; } foreach (int num in randomTalentProbilities) { if (randomNumber.Next(0, 10000) < num) { actorTalentSkillInfos.Add(configDataSkillInfo); } else { actorTalentSkillInfos.Add(null); } } }
// Token: 0x06003B16 RID: 15126 RVA: 0x0010D864 File Offset: 0x0010BA64 public static BattleActorSetup CreateBattleActorSetupFromBattleHero(IConfigDataLoader configDataLoader, BattleHero hero, int level = 0, int behaviorId = -1, int groupId = 0) { BattleActorSetup battleActorSetup = new BattleActorSetup(); battleActorSetup.HeroInfo = configDataLoader.GetConfigDataHeroInfo(hero.HeroId); battleActorSetup.JobConnectionInfo = configDataLoader.GetConfigDataJobConnectionInfo(hero.ActiveHeroJobRelatedId); battleActorSetup.SoldierInfo = configDataLoader.GetConfigDataSoldierInfo(hero.SelectedSoldierId); battleActorSetup.HeroStar = hero.StarLevel; battleActorSetup.JobLevel = hero.GetJob(hero.ActiveHeroJobRelatedId).JobLevel; battleActorSetup.SoldierCount = configDataLoader.Const_SoldierCountMax; battleActorSetup.ActionValue = hero.ActionValue; battleActorSetup.BehaviorId = behaviorId; battleActorSetup.GroupId = groupId; battleActorSetup.PlayerIndex = -1; if (level > 0) { battleActorSetup.HeroLevel = level; } else { battleActorSetup.HeroLevel = hero.Level; } if (hero.SelectedSkillList.Count > 0) { List <ConfigDataSkillInfo> list = new List <ConfigDataSkillInfo>(); foreach (int key in hero.SelectedSkillList) { ConfigDataSkillInfo configDataSkillInfo = configDataLoader.GetConfigDataSkillInfo(key); if (configDataSkillInfo != null) { list.Add(configDataSkillInfo); } } if (list.Count > 0) { battleActorSetup.SkillInfos = list.ToArray(); } } if (hero.Jobs.Count > 0) { List <ConfigDataJobInfo> list2 = new List <ConfigDataJobInfo>(); foreach (BattleHeroJob battleHeroJob in hero.Jobs) { ConfigDataJobConnectionInfo configDataJobConnectionInfo = configDataLoader.GetConfigDataJobConnectionInfo(battleHeroJob.JobRelatedId); if (configDataJobConnectionInfo.IsJobLevelMax(battleHeroJob.JobLevel)) { list2.Add(configDataJobConnectionInfo.m_jobInfo); } } if (list2.Count > 0) { battleActorSetup.MasterJobInfos = list2.ToArray(); } } if (hero.Fetters.Count > 0) { List <ConfigDataSkillInfo> list3 = new List <ConfigDataSkillInfo>(); foreach (KeyValuePair <int, int> keyValuePair in hero.Fetters) { ConfigDataHeroFetterInfo configDataHeroFetterInfo = configDataLoader.GetConfigDataHeroFetterInfo(keyValuePair.Key); if (configDataHeroFetterInfo != null) { int num = keyValuePair.Value - 1; if (num < configDataHeroFetterInfo.GotSkills_ID.Count) { ConfigDataSkillInfo configDataSkillInfo2 = configDataLoader.GetConfigDataSkillInfo(configDataHeroFetterInfo.GotSkills_ID[num]); if (configDataSkillInfo2 != null) { list3.Add(configDataSkillInfo2); } } } } if (list3.Count > 0) { battleActorSetup.FetterSkillInfos = list3.ToArray(); } } if (hero.Equipments.Count > 0) { List <BattleActorEquipment> list4 = new List <BattleActorEquipment>(); foreach (BattleHeroEquipment battleHeroEquipment in hero.Equipments) { ConfigDataEquipmentInfo configDataEquipmentInfo = configDataLoader.GetConfigDataEquipmentInfo(battleHeroEquipment.Id); if (configDataEquipmentInfo != null) { BattleActorEquipment battleActorEquipment = new BattleActorEquipment(); battleActorEquipment.EquipmentInfo = configDataEquipmentInfo; battleActorEquipment.Level = battleHeroEquipment.Level; if (battleHeroEquipment.EnchantProperties.Count > 0) { battleActorEquipment.EnchantProperties = new CommonBattleProperty[battleHeroEquipment.EnchantProperties.Count]; for (int i = 0; i < battleHeroEquipment.EnchantProperties.Count; i++) { battleActorEquipment.EnchantProperties[i] = battleHeroEquipment.EnchantProperties[i]; } } list4.Add(battleActorEquipment); } } if (list4.Count > 0) { battleActorSetup.Equipments = list4.ToArray(); } List <ConfigDataSkillInfo> equipmentResonanceSkillInfos = BattleUtility.GetEquipmentResonanceSkillInfos(configDataLoader, hero.Equipments); if (equipmentResonanceSkillInfos.Count > 0) { battleActorSetup.ResonanceSkillInfos = equipmentResonanceSkillInfos.ToArray(); } } battleActorSetup.HeroCharImageSkinResourceInfo = hero.GetHeroCharImageSkinResourceInfo(configDataLoader); battleActorSetup.HeroModelSkinResourceInfo = hero.GetHeroActiveJobModelSkinResourceInfo(configDataLoader); battleActorSetup.SoldierModelSkinResourceInfo = hero.GetSelectedSoldierModelSkinResourceInfo(configDataLoader); return(battleActorSetup); }
// Token: 0x06003B1C RID: 15132 RVA: 0x0010E104 File Offset: 0x0010C304 public static int AppendPveOpponentBattleActorSetups(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int monsterLevel, int randomSeed, List <BattleActorSetup> actors) { List <RandomArmyActor> list = null; if (battleInfo.BattleRandomEnemies_ID.Count > 0) { RandomNumber randomNumber = new RandomNumber(); randomNumber.SetSeed(randomSeed); int randomBattleArmyActors = BattleUtility.GetRandomBattleArmyActors(configDataLoader, battleInfo.BattleRandomEnemies_ID, randomNumber, out list); if (randomBattleArmyActors != 0) { return(randomBattleArmyActors); } } List <ConfigDataSkillInfo> list2 = null; if (battleInfo.EnemyRandomTalentProbilities.Count > 0) { RandomNumber randomNumber2 = new RandomNumber(); randomNumber2.SetSeed(randomSeed); BattleUtility.GetRandomTalentSkills(configDataLoader, battleInfo.EnemyRandomTalent_ID, battleInfo.EnemyRandomTalentProbilities, randomNumber2, out list2); } for (int i = 0; i < battleInfo.EnemyActors.Count; i++) { BattlePosActor battlePosActor = battleInfo.EnemyActors[i]; int key = battlePosActor.ID; int num = battlePosActor.Level; int behaviorId = 0; if (battleInfo.EnemyActorsBehavior.Count > i) { behaviorId = battleInfo.EnemyActorsBehavior[i]; } int groupId = 0; if (battleInfo.EnemyGroups.Count > i) { groupId = battleInfo.EnemyGroups[i]; } if (list != null && i < list.Count && list[i] != null) { key = list[i].HeroID; num = list[i].Level; behaviorId = list[i].AI; } if (num == 0) { num = monsterLevel; } ConfigDataHeroInfo configDataHeroInfo = configDataLoader.GetConfigDataHeroInfo(key); if (configDataHeroInfo == null) { return(-618); } BattleHero hero = BattleUtility.CreateDefaultConfigBattleHero(configDataHeroInfo); BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, num, behaviorId, groupId); battleActorSetup.Position.x = battlePosActor.X; battleActorSetup.Position.y = battlePosActor.Y; battleActorSetup.Direction = 0; if (battleInfo.EnemyDirs.Count > i) { battleActorSetup.Direction = battleInfo.EnemyDirs[i]; } battleActorSetup.IsNpc = false; if (list2 != null && i < list2.Count) { battleActorSetup.ExtraTalentSkillInfo = list2[i]; } actors.Add(battleActorSetup); } return(0); }
// Token: 0x06003C44 RID: 15428 RVA: 0x00111C60 File Offset: 0x0010FE60 public ConfigDataModelSkinResourceInfo GetModelSkinResourceInfo() { IConfigDataLoader configDataLoader = GameManager.Instance.ConfigDataLoader as IConfigDataLoader; return(BattleUtility.GetHeroModelSkinResourceInfo(configDataLoader, this.ModelSkinId, this.m_jobRelatedId)); }
// Token: 0x06003C2D RID: 15405 RVA: 0x00111990 File Offset: 0x0010FB90 public ConfigDataCharImageSkinResourceInfo GetHeroCharImageSkinResourceInfo() { IConfigDataLoader configDataLoader = GameManager.Instance.ConfigDataLoader as IConfigDataLoader; return(BattleUtility.GetHeroCharImageSkinResourceInfo(configDataLoader, this.CharSkinId)); }