// Token: 0x0600371C RID: 14108 RVA: 0x000F5AEC File Offset: 0x000F3CEC public void ComputeHeroProperties(IConfigDataLoader configDataLoader, ConfigDataHeroInfo heroInfo, ConfigDataJobConnectionInfo jobConnectionInfo, int jobLevel, int heroLevel, int heroStar, BattlePropertyModifier pm) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ComputeHeroPropertiesIConfigDataLoaderConfigDataHeroInfoConfigDataJobConnectionInfoInt32Int32Int32BattlePropertyModifier_hotfix != null) { this.m_ComputeHeroPropertiesIConfigDataLoaderConfigDataHeroInfoConfigDataJobConnectionInfoInt32Int32Int32BattlePropertyModifier_hotfix.call(new object[] { this, configDataLoader, heroInfo, jobConnectionInfo, jobLevel, heroLevel, heroStar, pm }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; int growMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_HPMul); int growAdd = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_HPAdd); int buffMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HPMul); int buffAdd = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HPAdd); int selfMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_HPMul); int selfAdd = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_HPAdd); int growMul2 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_ATMul); int growAdd2 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_ATAdd); int buffMul2 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_ATMul); int buffAdd2 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_ATAdd); int selfMul2 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_ATMul); int selfAdd2 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_ATAdd); int growMul3 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DFMul); int growAdd3 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DFAdd); int buffMul3 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DFMul); int buffAdd3 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DFAdd); int selfMul3 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DFMul); int selfAdd3 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DFAdd); int growMul4 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicMul); int growAdd4 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicAdd); int buffMul4 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicMul); int buffAdd4 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicAdd); int selfMul4 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicMul); int selfAdd4 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicAdd); int growMul5 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicDFMul); int growAdd5 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicDFAdd); int buffMul5 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDFMul); int buffAdd5 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDFAdd); int selfMul5 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicDFMul); int selfAdd5 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicDFAdd); int growMul6 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DEXMul); int growAdd6 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DEXAdd); int buffMul6 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DEXMul); int buffAdd6 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DEXAdd); int selfMul6 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DEXMul); int selfAdd6 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DEXAdd); int heroStarMul = 0; int heroStarMul2 = 0; int heroStarMul3 = 0; int heroStarMul4 = 0; int heroStarMul5 = 0; int heroStarMul6 = 0; if (heroStar > 0) { int index = heroStar - 1; heroStarMul = heroInfo.HPStar[index]; heroStarMul2 = heroInfo.ATStar[index]; heroStarMul3 = heroInfo.DFStar[index]; heroStarMul4 = heroInfo.MagicStar[index]; heroStarMul5 = heroInfo.MagicDFStar[index]; heroStarMul6 = heroInfo.DEXStar[index]; } ConfigDataJobLevelInfo configDataJobLevelInfo = jobConnectionInfo.m_jobLevelInfos[jobLevel]; this.HealthPointMax = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.HP_INI, configDataJobLevelInfo.HP_UP, heroLevel, heroStarMul, growMul, growAdd, buffMul, buffAdd, selfMul, selfAdd); this.Attack = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.AT_INI, configDataJobLevelInfo.AT_UP, heroLevel, heroStarMul2, growMul2, growAdd2, buffMul2, buffAdd2, selfMul2, selfAdd2); this.Defense = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.DF_INI, configDataJobLevelInfo.DF_UP, heroLevel, heroStarMul3, growMul3, growAdd3, buffMul3, buffAdd3, selfMul3, selfAdd3); this.Magic = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.Magic_INI, configDataJobLevelInfo.Magic_UP, heroLevel, heroStarMul4, growMul4, growAdd4, buffMul4, buffAdd4, selfMul4, selfAdd4); this.MagicDefense = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.MagicDF_INI, configDataJobLevelInfo.MagicDF_UP, heroLevel, heroStarMul5, growMul5, growAdd5, buffMul5, buffAdd5, selfMul5, selfAdd5); this.Dexterity = BattleFormula.ComputeHeroBattleProperty(configDataJobLevelInfo.DEX_INI, configDataJobLevelInfo.DEX_UP, heroLevel, heroStarMul6, growMul6, growAdd6, buffMul6, buffAdd6, selfMul6, selfAdd6); this.Buff_PhysicalDamageMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_PsyDmgMul); this.Buff_PhysicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_PsyDmgRecvMul); this.Buff_SuperPhysicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_SuperPsyDmgRecvMul); this.Buff_HealMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HealMul); this.Buff_HealReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HealRecvMul); this.Buff_MagicalDamageMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDmgMul); this.Buff_MagicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDmgRecvMul); this.Buff_SuperMagicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_SuperMagicDmgRecvMul); this.Buff_IgnoreDFMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_IgnoreDFMul); if (this.Buff_IgnoreDFMul > 10000) { this.Buff_IgnoreDFMul = 10000; } this.Buff_SkillDamageMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_SkillDmgMul); this.Buff_BFSkillDamageMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_BFSkillDmgMul); this.Buff_RangeDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_RangeDmgRecvMul); this.Buff_ReceiveCriticalRateAdd = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_RecvCriticalRateAdd); int const_CriticalDamageBase = configDataLoader.Const_CriticalDamageBase; int num = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_CriticalDamageAdd); int num2 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_CriticalDamageAdd); int num3 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_CriticalDamageAdd); this.CriticalDamage = const_CriticalDamageBase + (num + num2 + num3); int num4 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_CriticalRateAdd); int num5 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_CriticalRateAdd); int num6 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_CriticalRateAdd); this.CriticalRate = this.Dexterity * 10 + (num4 + num5 + num6); if (this.CriticalRate > 10000) { this.CriticalRate = 10000; } int num7 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_HPCmdAdd); int num8 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HPCmdAdd); int num9 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_HPCmdAdd); int num10 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_ATCmdAdd); int num11 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_ATCmdAdd); int num12 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_ATCmdAdd); int num13 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DFCmdAdd); int num14 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DFCmdAdd); int num15 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DFCmdAdd); int num16 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicDFCmdAdd); int num17 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDFCmdAdd); int num18 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicDFCmdAdd); this.Cmd_HealthPoint = heroInfo.HPCmd_INI + num7 + num8 + num9; this.Cmd_Attack = heroInfo.ATCmd_INI + num10 + num11 + num12; this.Cmd_Defense = heroInfo.DFCmd_INI + num13 + num14 + num15; this.Cmd_MagicDefense = heroInfo.MagicDFCmd_INI + num16 + num17 + num18; int num19 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_BFAttackDistanceAdd); int num20 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_BFAttackDistanceAdd); this.AttackDistance = jobConnectionInfo.m_jobInfo.BF_AttackDistance + num19 + num20; this.AttackDistance = BattleProperty.ClampNegativeValue(this.AttackDistance); this.MagicSkillDistanceAdd = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDistanceAdd); this.PhysicalSkillDistanceAdd = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_PsyDistanceAdd); int num21 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_BFMovePointAdd); int num22 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_BFMovePointAdd); this.MovePoint = jobConnectionInfo.m_jobInfo.BF_MovePoint + num21 + num22; this.MovePoint = BattleProperty.ClampNegativeValue(this.MovePoint); }
// Token: 0x0600371F RID: 14111 RVA: 0x000F6284 File Offset: 0x000F4484 public void ComputeSoldierProperties(IConfigDataLoader configDataLoader, ConfigDataSoldierInfo soldierInfo, ConfigDataHeroInfo heroInfo, int heroLevel, BattlePropertyModifier pm) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_ComputeSoldierPropertiesIConfigDataLoaderConfigDataSoldierInfoConfigDataHeroInfoInt32BattlePropertyModifier_hotfix != null) { this.m_ComputeSoldierPropertiesIConfigDataLoaderConfigDataSoldierInfoConfigDataHeroInfoInt32BattlePropertyModifier_hotfix.call(new object[] { this, configDataLoader, soldierInfo, heroInfo, heroLevel, pm }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; int growMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_HPMul); int growAdd = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_HPAdd); int buffMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_HPMul); int buffAdd = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_HPAdd); int growMul2 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_ATMul); int growAdd2 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_ATAdd); int buffMul2 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_ATMul); int buffAdd2 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_ATAdd); int growMul3 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_DFMul); int growAdd3 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_DFAdd); int buffMul3 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_DFMul); int buffAdd3 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_DFAdd); int growMul4 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_MagicDFMul); int growAdd4 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_MagicDFAdd); int buffMul4 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_MagicDFMul); int buffAdd4 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_MagicDFAdd); if (heroInfo != null) { int num = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_HPCmdAdd); int num2 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HPCmdAdd); int num3 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_HPCmdAdd); int num4 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_ATCmdAdd); int num5 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_ATCmdAdd); int num6 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_ATCmdAdd); int num7 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_DFCmdAdd); int num8 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_DFCmdAdd); int num9 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_DFCmdAdd); int num10 = pm.Get(PropertyModifyType.PropertyModifyType_Hero1_MagicDFCmdAdd); int num11 = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_MagicDFCmdAdd); int num12 = pm.Get(PropertyModifyType.PropertyModifyType_Hero3_MagicDFCmdAdd); this.Cmd_HealthPoint = heroInfo.HPCmd_INI + num + num2 + num3; this.Cmd_Attack = heroInfo.ATCmd_INI + num4 + num5 + num6; this.Cmd_Defense = heroInfo.DFCmd_INI + num7 + num8 + num9; this.Cmd_MagicDefense = heroInfo.MagicDFCmd_INI + num10 + num11 + num12; } else { this.Cmd_HealthPoint = 0; this.Cmd_Attack = 0; this.Cmd_Defense = 0; this.Cmd_MagicDefense = 0; } this.HealthPointMax = BattleFormula.ComputeSoldierBattleProperty(soldierInfo.HP_INI, soldierInfo.HP_UP, heroLevel, this.Cmd_HealthPoint, growMul, growAdd, buffMul, buffAdd); this.Attack = BattleFormula.ComputeSoldierBattleProperty(soldierInfo.AT_INI, soldierInfo.AT_UP, heroLevel, this.Cmd_Attack, growMul2, growAdd2, buffMul2, buffAdd2); this.Defense = BattleFormula.ComputeSoldierBattleProperty(soldierInfo.DF_INI, soldierInfo.DF_UP, heroLevel, this.Cmd_Defense, growMul3, growAdd3, buffMul3, buffAdd3); this.Magic = 0; this.MagicDefense = BattleFormula.ComputeSoldierBattleProperty(soldierInfo.MagicDF_INI, soldierInfo.MagicDF_UP, heroLevel, this.Cmd_MagicDefense, growMul4, growAdd4, buffMul4, buffAdd4); this.Dexterity = 0; this.Buff_PhysicalDamageMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_PsyDmgMul); this.Buff_PhysicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_PsyDmgRecvMul); this.Buff_SuperPhysicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_SuperPsyDmgRecvMul); this.Buff_HealMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HealMul); this.Buff_HealReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Hero2_HealRecvMul); this.Buff_MagicalDamageMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_MagicDmgMul); this.Buff_MagicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_MagicDmgRecvMul); this.Buff_SuperMagicalDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_SuperMagicDmgRecvMul); this.Buff_IgnoreDFMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_IgnoreDFMul); if (this.Buff_IgnoreDFMul > 10000) { this.Buff_IgnoreDFMul = 10000; } this.Buff_SkillDamageMul = 0; this.Buff_BFSkillDamageMul = 0; this.Buff_RangeDamageReceiveMul = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_RangeDmgRecvMul); this.Buff_ReceiveCriticalRateAdd = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_RecvCriticalRateAdd); int num13 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_CriticalDamageAdd); int num14 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_CriticalDamageAdd); this.CriticalDamage = soldierInfo.CriticalDamage + num13 + num14; int num15 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_CriticalRateAdd); int num16 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_CriticalRateAdd); this.CriticalRate = soldierInfo.CriticalRate + num15 + num16; if (this.CriticalRate > 10000) { this.CriticalRate = 10000; } int num17 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_BFAttackDistanceAdd); int num18 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_BFAttackDistanceAdd); this.AttackDistance = soldierInfo.BF_AttackDistance + num17 + num18; this.AttackDistance = BattleProperty.ClampNegativeValue(this.AttackDistance); int num19 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier1_BFMovePointAdd); int num20 = pm.Get(PropertyModifyType.PropertyModifyType_Soldier2_BFMovePointAdd); this.MovePoint = soldierInfo.BF_MovePoint + num19 + num20; this.MovePoint = BattleProperty.ClampNegativeValue(this.MovePoint); }