/// <summary> /// Draws a card then adds the value of the card. /// </summary> /// <param name="deck"></param> /// <returns>A PlayingCard object</returns> public PlayingCard Hit() { if (IsBust) { return(null); } PlayingCard card = deck.DrawFirstCard(); CalcValueOfHand(card); CalcIfBust(); return(card); }
/// <summary> /// Calculates the value of a certain card and adds that number. /// </summary> /// <param name="card"></param> /// <returns>The value of the card</returns> private int CalcValueOfHand(PlayingCard playingCard) { cardsInHand.Add(playingCard); if (CalcIfHandBust(playingCard.value)) { PlayingCard card = cardsInHand.Find(c => c.value == 11); if (card != null) { card.value = 1; } } return(Value = cardsInHand.Sum(c => c.value)); }