예제 #1
0
            public GBLSerialized(GambatteLink linkcore)
            {
                if (linkcore == null)
                {
                    return;
                }

                NumCores       = linkcore._numCores;
                LinkedStates   = new TextState <Gameboy.TextStateData> [NumCores];
                LinkedOverflow = new int[NumCores];
                LinkedLatches  = new int[NumCores];
                for (int i = 0; i < NumCores; i++)
                {
                    LinkedStates[i]   = linkcore._linkedCores[i].SaveState();
                    LinkedOverflow[i] = linkcore._linkedOverflow[i];
                    LinkedLatches[i]  = linkcore._linkedLatches[i];
                }
                IsLagFrame      = linkcore.IsLagFrame;
                LagCount        = linkcore.LagCount;
                Frame           = linkcore.Frame;
                LinkConnected   = linkcore._linkConnected;
                LinkDiscoSignal = linkcore._linkDiscoSignal;
                LinkShifted     = linkcore._linkShifted;
                LinkShiftSignal = linkcore._linkShiftSignal;
                LinkSpaced      = linkcore._linkSpaced;
                LinkSpaceSignal = linkcore._linkSpaceSignal;
            }
예제 #2
0
파일: DGBPrefs.cs 프로젝트: henke37/BizHawk
		void GetSettings(out GambatteLink.GambatteLinkSettings s, out GambatteLink.GambatteLinkSyncSettings ss)
		{
			Gameboy.GambatteSettings sl;
			Gameboy.GambatteSyncSettings ssl;
			Gameboy.GambatteSettings sr;
			Gameboy.GambatteSyncSettings ssr;
			gbPrefControl1.GetSettings(out sl, out ssl);
			gbPrefControl2.GetSettings(out sr, out ssr);

			s = new GambatteLink.GambatteLinkSettings(sl, sr);
			ss = new GambatteLink.GambatteLinkSyncSettings(ssl, ssr);
		}
예제 #3
0
파일: DGBPrefs.cs 프로젝트: henke37/BizHawk
		void PutSettings(GambatteLink.GambatteLinkSettings s, GambatteLink.GambatteLinkSyncSettings ss)
		{
			gbPrefControl1.PutSettings(s.L, ss.L);
			gbPrefControl2.PutSettings(s.R, ss.R);
		}