예제 #1
0
        public ContextRef CreateGLContext(int majorVersion, int minorVersion, bool forwardCompatible)
        {
            var gl  = new IGL_TK(majorVersion, minorVersion, forwardCompatible);
            var ret = new ContextRef {
                GL = gl
            };

            return(ret);
        }
예제 #2
0
 // Note: In order to work around bugs in OpenTK which sometimes do things to a context without making that context active first...
 // we are going to push and pop the context before doing stuff
 public GLControlWrapper(IGL_TK owner)
     : base(GraphicsMode.Default, 2, 0, GraphicsContextFlags.Default)
 {
     _owner     = owner;
     _glControl = this;
 }