예제 #1
0
		public void RotateX(float degrees) { PostMultiplyMatrix(Matrix4.CreateRotationX(MathHelper.DegreesToRadians(degrees))); IsDirty = true; }
예제 #2
0
 public void RotateX(float degrees)
 {
     MultiplyMatrix(Matrix4.CreateRotationX(degrees)); IsDirty = true;
 }