예제 #1
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 public GLControlWrapper_GdiPlus(IGL_GdiPlus gdi)
 {
     Gdi = gdi;
     //uhhh not sure what we need to be doing here
     //SetStyle(ControlStyles.AllPaintingInWmPaint, true);
     SetStyle(ControlStyles.UserPaint, true);
     SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
     SetStyle(ControlStyles.Opaque, true);
     SetStyle(ControlStyles.UserMouse, true);
 }
예제 #2
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		public GLControlWrapper_GdiPlus(IGL_GdiPlus gdi)
		{
			Gdi = gdi;
			//uhhh not sure what we need to be doing here
			//SetStyle(ControlStyles.AllPaintingInWmPaint, true);
			SetStyle(ControlStyles.UserPaint, true);
			SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
			SetStyle(ControlStyles.Opaque, true);
			SetStyle(ControlStyles.UserMouse, true);
		}
예제 #3
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 public GDIPlusGuiRenderer(IGL_GdiPlus gl)
 {
     Owner = gl;
     Gdi   = gl as IGL_GdiPlus;
 }
예제 #4
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 public RenderTargetWrapper(IGL_GdiPlus gdi)
 {
     Gdi = gdi;
 }
예제 #5
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 public RenderTargetWrapper(IGL_GdiPlus gdi)
 {
     Gdi = gdi;
 }
예제 #6
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		public GDIPlusGuiRenderer(IGL_GdiPlus gl)
		{
			Owner = gl;
			Gdi = gl as IGL_GdiPlus;
		}