protected override void OnStartRunning() { AgentRenderer = BioCrowdsBootStrap.GetLookFromPrototype("AgentRenderer"); UpdateInjectedComponentGroups(); lastAgentId = 0; //If bioclouds isn't enabled we must use other job to spawn the agents //Here we get the necessary data from the experiment file if (!Settings.experiment.BioCloudsEnabled) { var exp = Settings.experiment.SpawnAreas; parBuffer = new NativeList <Parameters>(exp.Length, Allocator.Persistent); for (int i = 0; i < exp.Length; i++) { Parameters par = new Parameters { cloud = i, goal = exp[i].goal, maxSpeed = exp[i].maxSpeed, qtdAgents = exp[i].qtd, spawnOrigin = exp[i].min, spawnDimensions = new float2(exp[i].max.x, exp[i].max.z) }; parBuffer.Add(par); } AgentAtCellQuantity = new NativeArray <int>(parBuffer.Length, Allocator.Persistent); } else { AgentAtCellQuantity = new NativeArray <int>(m_CellGroup.Length, Allocator.Persistent); } }
protected override void OnStartRunning() { var entityManager = World.Active.GetOrCreateManager <EntityManager>(); MakerArchetype = entityManager.CreateArchetype( ComponentType.Create <Position>(), ComponentType.Create <CellName>(), //ComponentType.Create<Active>(), ComponentType.Create <MarkerData>()); MarkerRenderer = BioCrowdsBootStrap.GetLookFromPrototype("MarkerMesh"); }