public static void HandleAuthenticationTicketMessage(Bot bot, AuthenticationTicketMessage message)
        {
            if (m_languageFound)
                return;

            Languages lang;
            if (!m_langsShortcuts.TryGetValue(message.lang, out lang))
                return;

            Host.ChangeLanguage(lang);
            m_languageFound = true;
        }
예제 #2
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 private static void HandleAuthenticationTicketMessage(Bot bot, AuthenticationTicketMessage message)
 {
     // theorically not received
     message.BlockNetworkSend();
 }
예제 #3
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        private void HandleAuthenticationTicketMessage(ConnectionMITM client, AuthenticationTicketMessage message)
        {
            if (!m_tickets.ContainsKey(message.ticket))
                throw new Exception(string.Format("Ticket {0} not registered", message.ticket));

            var tuple = m_tickets[message.ticket];

            m_tickets.Remove(message.ticket);

            client.Bot = tuple.Item1;
            client.Bot.ChangeConnection(client);
            client.Bot.ConnectionType = ClientConnectionType.GameConnection;
            client.Bot.CancelAllMessages(); // avoid to handle message from the auth client.
            client.Bot.Start();

            ( (NetworkMessageDispatcher) client.Bot.Dispatcher ).Client = client;
            ( (NetworkMessageDispatcher) client.Bot.Dispatcher ).Server = client.Server;

            try
            {
                client.BindToServer(tuple.Item2.address, tuple.Item2.port);
            }
            catch (Exception)
            {
                logger.Error("Cannot connect to {0}:{1}.", tuple.Item2.address, tuple.Item2.port);
                client.Bot.Stop();
                return;
            }

            // unblock the connection (fix #14)
            client.SendToServer(new BasicPingMessage());

            client.Bot.CallDelayed(ServerConnectionTimeout * 1000, () => OnServerConnectionTimedOut(client));
            logger.Debug("Bot retrieved with ticket {0}", message.ticket);
        }
예제 #4
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 private static void HandleAuthenticationTicketMessage(Bot bot, AuthenticationTicketMessage message)
 {
     message.BlockNetworkSend();
 }
예제 #5
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        private void HandleAuthenticationTicketMessage(ConnectionMITM client, AuthenticationTicketMessage message)
        {
            if (!m_tickets.ContainsKey(message.ticket))
                throw new Exception(string.Format("Ticket {0} not registered", message.ticket));

            var tuple = m_tickets[message.ticket];

            m_tickets.Remove(message.ticket);

            client.Bot = tuple.Item1;
            client.Bot.ChangeConnection(client);
            client.Bot.ConnectionType = ClientConnectionType.GameConnection;
            client.Bot.Start();

            ( client.Bot.Dispatcher as NetworkMessageDispatcher ).Client = client;
            ( client.Bot.Dispatcher as NetworkMessageDispatcher ).Server = client.Server;

            try
            {
                client.BindToServer(tuple.Item2.address, tuple.Item2.port);
            }
            catch (Exception)
            {
                logger.Error("Cannot connect to {0}:{1}.", tuple.Item2.address, tuple.Item2.port);
                client.Bot.Stop();
                return;
            }

            logger.Debug("Bot retrieved with ticket {0}", message.ticket);
        }