void Start() { // player = GetComponent<YoutubePlayer>(); videoSpawner = GameObject.FindObjectOfType <DynamicImgVideoSpawner>(); canvasObject = GameObject.Instantiate <GameObject>(canvasPrefab); //first child of this canvas is slider which we were using to show video length progress bar videoLengthSlider = canvasObject.GetComponent <VideoUI>().videoProgressSlider; hud_Manager = GameObject.FindObjectOfType <HUDManager>(); hud_Manager.TurnOffScanPanel(); // player.OnVideoFinished.AddListener( TurnOnRedirectTemplate); // player.OnVideoStarted.AddListener(OffVideoLoadingIndicator); // newVideoPlayer.loopPointReached += OnVideoEnded; #if !UNITY_EDITOR // GameObject.FindObjectOfType<ImageTargetUrlGetter>().UnityStateEvent += SetCanPlay; GameObject.FindObjectOfType <ARTrackedImageManager>().trackedImagesChanged += ARFoundationVIdeoPlayer_trackedImagesChanged; #endif }
// Start is called before the first frame update protected override void Start() { base.Start(); videoSpawner = GameObject.FindObjectOfType <DynamicImgVideoSpawner>(); GameObject.FindObjectOfType <ARTrackedImageManager>().trackedImagesChanged += ARFoundationVIdeoPlayer_trackedImagesChanged; }