public void LoadAnim(ShaderParamAnim anim, AnimationType type) { Initialize(); Text = anim.Name; AnimType = type; FrameCount = anim.FrameCount; ShaderParamAnim = anim; foreach (ShaderParamMatAnim matAnim in anim.ShaderParamMatAnims) { MaterialAnimEntry matNode = new MaterialAnimEntry(matAnim.Name); matNode.materialAnimData = matAnim; Materials.Add(matNode); //Param info determines which curves to use for each param //Add the curves and keys for left/right for interpolating after foreach (var param in matAnim.ParamAnimInfos) { BfresParamAnim paramInfo = new BfresParamAnim(param.Name); paramInfo.Type = type; matNode.Params.Add(paramInfo); //Get constant anims for (int constant = 0; constant < param.ConstantCount; constant++) { Animation.KeyGroup keyGroup = new Animation.KeyGroup(); keyGroup.Keys.Add(new Animation.KeyFrame() { InterType = InterpolationType.CONSTANT, Frame = 0, Value = matAnim.Constants[constant].Value, }); paramInfo.Values.Add(new Animation.KeyGroup() { AnimDataOffset = matAnim.Constants[constant].AnimDataOffset, Keys = keyGroup.Keys, }); } for (int curve = 0; curve < param.FloatCurveCount + param.IntCurveCount; curve++) { int index = curve + param.BeginCurve; Animation.KeyGroup keyGroup = CurveHelper.CreateTrackWiiU(matAnim.Curves[index]); keyGroup.AnimDataOffset = matAnim.Curves[index].AnimDataOffset; paramInfo.Values.Add(new Animation.KeyGroup() { AnimDataOffset = keyGroup.AnimDataOffset, Keys = keyGroup.Keys, }); } } } }
public void LoadAnim(ResU.CameraAnim anim) { Initialize(); CameraAnimU = anim; Text = anim.Name; FrameCount = anim.FrameCount; AspectRatio = anim.BaseData.AspectRatio; ClipFar = anim.BaseData.ClipFar; ClipNear = anim.BaseData.ClipNear; FieldOfView = anim.BaseData.FieldOfView; Position = Utils.ToVec3(anim.BaseData.Position); Rotation = Utils.ToVec3(anim.BaseData.Rotation); Twist = anim.BaseData.Twist; if (anim.Flags.HasFlag(CameraAnimFlags.EulerZXY)) { settings |= Settings.EulerZXY; } if (anim.Flags.HasFlag(CameraAnimFlags.Perspective)) { settings |= Settings.Perspective; } for (int curve = 0; curve < anim.Curves.Count; curve++) { Animation.KeyGroup keyGroup = CurveHelper.CreateTrackWiiU(anim.Curves[curve]); keyGroup.AnimDataOffset = anim.Curves[curve].AnimDataOffset; Values.Add(new Animation.KeyGroup() { AnimDataOffset = keyGroup.AnimDataOffset, Keys = keyGroup.Keys, }); } }
private void LoadAnimData(ResU.SkeletalAnim ska) { Nodes.Clear(); Bones.Clear(); CanLoop = ska.FlagsAnimSettings.HasFlag(ResU.SkeletalAnimFlags.Looping); foreach (ResU.BoneAnim bn in ska.BoneAnims) { BoneAnimNode bone = new BoneAnimNode(bn.Name, false); bone.BoneAnimU = bn; bone.UseSegmentScaleCompensate = bn.ApplySegmentScaleCompensate; Bones.Add(bone); // Nodes.Add(bone); if (ska.FlagsRotate == ResU.SkeletalAnimFlagsRotate.EulerXYZ) { bone.RotType = Animation.RotationType.EULER; } else { bone.RotType = Animation.RotationType.QUATERNION; } if (bn.FlagsBase.HasFlag(ResU.BoneAnimFlagsBase.Scale)) { bone.XSCA.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Scale.X, IsKeyed = true }); bone.YSCA.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Scale.Y, IsKeyed = true }); bone.ZSCA.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Scale.Z, IsKeyed = true }); } if (bn.FlagsBase.HasFlag(ResU.BoneAnimFlagsBase.Rotate)) { bone.XROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Rotate.X, IsKeyed = true }); bone.YROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Rotate.Y, IsKeyed = true }); bone.ZROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Rotate.Z, IsKeyed = true }); bone.WROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Rotate.W, IsKeyed = true }); } if (bn.FlagsBase.HasFlag(ResU.BoneAnimFlagsBase.Translate)) { bone.XPOS.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Translate.X, IsKeyed = true }); bone.YPOS.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Translate.Y, IsKeyed = true }); bone.ZPOS.Keys.Add(new KeyFrame() { Frame = 0, Value = bn.BaseData.Translate.Z, IsKeyed = true }); } for (int curve = 0; curve < bn.Curves.Count; curve++) { Animation.KeyGroup keyGroup = CurveHelper.CreateTrackWiiU(bn.Curves[curve]); keyGroup.AnimDataOffset = bn.Curves[curve].AnimDataOffset; switch (keyGroup.AnimDataOffset) { case (int)TrackType.XPOS: bone.XPOS.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.YPOS: bone.YPOS.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.ZPOS: bone.ZPOS.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.XROT: bone.XROT.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.YROT: bone.YROT.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.ZROT: bone.ZROT.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.WROT: bone.WROT.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.XSCA: bone.XSCA.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.YSCA: bone.YSCA.Keys.AddRange(keyGroup.Keys); break; case (int)TrackType.ZSCA: bone.ZSCA.Keys.AddRange(keyGroup.Keys); break; default: throw new Exception("Unknown Anim Offset " + keyGroup.AnimDataOffset); } } } }
private void LoadAnim(TexPatternAnim anim) { CanReplace = true; CanExport = true; CanDelete = true; CanRename = true; Text = anim.Name; TexPatternAnim = anim; FrameCount = anim.FrameCount; Materials.Clear(); Textures.Clear(); if (anim.TextureRefNames != null) { foreach (var tex in anim.TextureRefNames) { Textures.Add(tex.Name); } } if (anim.TextureRefs != null) { foreach (var tex in anim.TextureRefs) { Textures.Add(tex.Key); } } foreach (TexPatternMatAnim matanim in anim.TexPatternMatAnims) { var mat = new MaterialAnimEntry(matanim.Name); mat.TexPatternMatAnim = matanim; Materials.Add(mat); foreach (PatternAnimInfo SamplerInfo in matanim.PatternAnimInfos) { BfresSamplerAnim sampler = new BfresSamplerAnim(SamplerInfo.Name, this); mat.Samplers.Add(sampler); int textureIndex = 0; if (SamplerInfo.SubBindIndex != -1) { textureIndex = SamplerInfo.SubBindIndex; sampler.Keys.Add(new Animation.KeyFrame() { Frame = 0, Value = textureIndex }); sampler.Constant = true; } if (SamplerInfo.CurveIndex != -1) { int index = (int)SamplerInfo.CurveIndex; Animation.KeyGroup keyGroup = CurveHelper.CreateTrackWiiU(matanim.Curves[index]); sampler.AnimDataOffset = matanim.Curves[index].AnimDataOffset; sampler.Keys = keyGroup.Keys; foreach (var ind in keyGroup.Keys) { Console.WriteLine($"{SamplerInfo.Name} {ind.Value}"); } } } } }