public static GetBinormalOnCubicCurve ( float time, |
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time | float | |
up | ||
startPoint | ||
endPoint | ||
리턴 |
public Vector3 GetBinormal(float time, Vector3 up) { BezierPoint3D startPoint; BezierPoint3D endPoint; float timeRelativeToSegment; this.GetCubicSegment(time, out startPoint, out endPoint, out timeRelativeToSegment); return(BezierCurve3D.GetBinormalOnCubicCurve(timeRelativeToSegment, up, startPoint, endPoint)); }