public Empire() { FleetManager = new FleetManager(this); TechnologyManager = new TechnologyManager(); PlanetManager = new PlanetManager(); SitRepManager = new SitRepManager(); visibleOtherFleets = new List<Fleet>(); }
public Empire() { FleetManager = new FleetManager(this); TechnologyManager = new TechnologyManager(); PlanetManager = new PlanetManager(); SitRepManager = new SitRepManager(); visibleOtherFleets = new List <Fleet>(); }
public void SetHomeSystem(StarSystem homeSystem, Planet homePlanet) { selectedSystem = homeSystem; lastSelectedSystem = homeSystem; PlanetManager.AddOwnedPlanet(homePlanet); FleetManager.SetupStarterFleet(homeSystem); homePlanet.ShipBeingBuilt = FleetManager.CurrentDesigns[0]; homePlanet.SetCleanup(); homePlanet.UpdateOutputs(); }