void testAddClick()
 {
     if (BevelInput.isSomethingPressed())
     {
         Ray        clickRay = BevelInput.GetAnyClickRay();
         RaycastHit hit;
         if (Physics.Raycast(clickRay, out hit, 1000f, bevelInput.defaultClickLayers))
         {
             isWaitingForClick = false;
             AddMarkUp(hit);
         }
     }
 }
        // Use this for initialization
        void Start()
        {
            bevelInput = FindObjectOfType <BevelInput>();

            DatabaseManager.instance.recievedMarkup += LoadMarkUp;
        }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     bevelInput = FindObjectOfType <BevelInput>();
 }