void testAddClick() { if (BevelInput.isSomethingPressed()) { Ray clickRay = BevelInput.GetAnyClickRay(); RaycastHit hit; if (Physics.Raycast(clickRay, out hit, 1000f, bevelInput.defaultClickLayers)) { isWaitingForClick = false; AddMarkUp(hit); } } }
// Use this for initialization void Start() { bevelInput = FindObjectOfType <BevelInput>(); DatabaseManager.instance.recievedMarkup += LoadMarkUp; }
// Use this for initialization void Start() { bevelInput = FindObjectOfType <BevelInput>(); }