private static void OnDrainFinished(bool success, bool playerCancel, float progress) { Panel_Inventory_Examine panel = InterfaceManager.m_Panel_Inventory_Examine; if (BetterFuelManagement.IsFuelItem(panel.m_GearItem)) { float litersToDrain = BetterFuelManagement.GetLitersToDrain(panel.m_GearItem) * progress; BetterFuelManagement.AddTotalCurrentLiters(litersToDrain, panel.m_GearItem); BetterFuelManagement.AddLiters(panel.m_GearItem, -litersToDrain); } panel.RefreshMainWindow(); }
public static void Postfix(Panel_Inventory_Examine __instance) { if (!BetterFuelManagement.IsFuelItem(__instance.m_GearItem)) { return; } Vector3 position = BetterFuelManagementUtils.GetBottomPosition( __instance.m_Button_Harvest, __instance.m_Button_Refuel, __instance.m_Button_Repair); position.y += __instance.m_ButtonSpacing; __instance.m_Button_Unload.transform.localPosition = position; __instance.m_Button_Unload.gameObject.SetActive(true); float litersToDrain = BetterFuelManagement.GetLitersToDrain(__instance.m_GearItem); __instance.m_Button_Unload.GetComponent <Panel_Inventory_Examine_MenuItem>().SetDisabled(litersToDrain < BetterFuelManagement.MIN_LITERS); }