protected override void OnSubModuleLoad() { //set default config params List <int> defaultEnabledTroops = new List <int>(); config = new BerzerkerHealConfig(0.25f, 0, false, false, defaultEnabledTroops); //read xml and get heal mult. XmlDocument doc = new XmlDocument(); doc.PreserveWhitespace = true; try { String CurrentFilePath = Directory.GetCurrentDirectory(); Console.WriteLine("The current directory is {0}", CurrentFilePath); doc.Load("../../modules/BerzerkerHeal/config.xml"); //scan through xml to find heal rate. foreach (XmlNode n in doc.DocumentElement.ChildNodes) { if (n.Attributes != null) { foreach (XmlAttribute a in n.Attributes) { if (a.Name.Equals("HealRate")) { config.healMult = float.Parse(a.Value); } if (a.Name.Equals("EnableForAllUnits")) { config.EnableForAllUnits = int.Parse(a.Value); } if (a.Name.Equals("EnableForPlayer")) { config.EnableForPlayer = bool.Parse(a.Value); } if (a.Name.Equals("VerboseLogging")) { config.VerboseLogging = bool.Parse(a.Value); } if (a.Name.Equals("EnabledUnit")) { //uses a hash code list so that there are less string compares and it only compares ints (32 bit vs 128+ bit) config.EnabledUnits.Add(a.Value.GetHashCode()); } } } } } catch (System.IO.FileNotFoundException) { defaultEnabledTroops.Add("Sturgian Berserker".GetHashCode()); defaultEnabledTroops.Add("Sturgian Ulfhednar".GetHashCode()); } int x = 3; }
public AC_HealOnHit(Agent agent, BerzerkerHealConfig _config) : base(agent) { config = _config; }