public BepuEntity createTail(Vector3 pos, Vector3 offSet, float width, float height, float length)
 {
     tail = new BepuEntity();
     tail.modelName = "cube";
     tail.LoadContent();
     tail.body = new Box(pos + offSet, width, length, height, 1);
     tail.localTransform = Matrix.CreateScale(width, length, height);
     Game1.Instance.Space.Add(tail.body);
     Game1.Instance.Children.Add(tail);
     return tail;
 }
 public BepuEntity createRotor(Vector3 pos, Vector3 offSet, float width, float height, float length)
 {
     rotor = new BepuEntity();
     rotor.modelName = "cube";
     rotor.LoadContent();
     rotor.body = new Box(pos + offSet, width, height, length, 1);
     rotor.localTransform = Matrix.CreateScale(width, height, length);
     Game1.Instance.Space.Add(rotor.body);
     Game1.Instance.Children.Add(rotor);
     return rotor;
 }
 public BepuEntity createClawItemHolder4(Vector3 position, Vector3 offSet, float width, float height, float length)
 {
     clawItemHolder4 = new BepuEntity();
     clawItemHolder4.modelName = "cube";
     clawItemHolder4.LoadContent();
     clawItemHolder4.body = new Box(position + offSet, width, height, length, 10);
     clawItemHolder4.localTransform = Matrix.CreateScale(width, height, length);
     Game1.Instance.Space.Add(clawItemHolder4.body);
     Game1.Instance.Children.Add(clawItemHolder4);
     return clawItemHolder4;
 }
 public BepuEntity createClawHolder(Vector3 position, Vector3 offSet, float height, float radius)
 {
     clawHolder = new BepuEntity();
     clawHolder.modelName = "cube";
     clawHolder.LoadContent();
     clawHolder.body = new Box(position + offSet, radius, height, radius, 100);
     clawHolder.localTransform = Matrix.CreateScale(radius, height, radius);
     Game1.Instance.Space.Add(clawHolder.body);
     Game1.Instance.Children.Add(clawHolder);
     return clawHolder;
 }
 public BepuEntity createSkid2(Vector3 pos, Vector3 offSet, float width, float height, float length)
 {
     skid2 = new BepuEntity();
     skid2.modelName = "cube";
     skid2.LoadContent();
     skid2.body = new Box(pos + offSet, width, height, length, 1);
     skid2.localTransform = Matrix.CreateScale(width, height, length);
     Game1.Instance.Space.Add(skid2.body);
     Game1.Instance.Children.Add(skid2);
     return skid1;
 }
예제 #6
0
 public BepuEntity createSeeSawBoard(Vector3 position, float width, float height, float length)
 {
     seeSawBoard = new BepuEntity();
     seeSawBoard.modelName = "cube";
     seeSawBoard.LoadContent();
     seeSawBoard.body = new Box(position, width, height, length, 1);
     seeSawBoard.localTransform = Matrix.CreateScale(width, height, length);
     seeSawBoard.diffuse = new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble());
     Game1.Instance.Space.Add(seeSawBoard.body);
     Game1.Instance.Children.Add(seeSawBoard);
     return seeSawBoard;
 }
예제 #7
0
 public BepuEntity createBall(Vector3 position, float radius)
 {
     ball = new BepuEntity();
     ball.modelName = "sphere";                              // Use the cube model
     ball.LoadContent();
     ball.body = new Sphere(position, radius, 100);          // Place it in the world and give it's dimensions
     ball.localTransform = Matrix.CreateScale(radius);       // Scale the model
     ball.diffuse = new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble());           // Set the colour to a shade of yellow
     Game1.Instance.Space.Add(ball.body);                    // Add to the world
     Game1.Instance.Children.Add(ball);                      // Add to the list of entities
     return ball;
 }
예제 #8
0
 public BepuEntity createSeeSawHolder(Vector3 position, float width, float height, float length)
 {
     seeSawHolder = new BepuEntity();
     seeSawHolder.modelName = "cube";
     seeSawHolder.LoadContent();
     seeSawHolder.body = new Box(position, width, height, length, 20);
     seeSawHolder.body.BecomeKinematic();
     seeSawHolder.localTransform = Matrix.CreateScale(width, height, length);
     seeSawHolder.diffuse = new Vector3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble());
     Game1.Instance.Space.Add(seeSawHolder.body);
     Game1.Instance.Children.Add(seeSawHolder);
     return seeSawHolder;
 }
예제 #9
0
 public BepuEntity createBox(Vector3 position, float width, float height, float length, float r, float g, float b, int mass, float orientation)
 {
     box = new BepuEntity();
     box.modelName = "cube";                                              // Use the cube model
     box.LoadContent();
     box.body = new Box(position, width, height, length, mass);           // Place it in the world and give it's dimensions
     box.localTransform = Matrix.CreateScale(width, height, length);      // Scale the model
     box.body.Orientation = Quaternion.CreateFromAxisAngle(new Vector3(0, orientation, 0), 1);
     box.diffuse = new Vector3(r, g, b);                                  // Set the colour to a shade of yellow
     Game1.Instance.Space.Add(box.body);                                  // Add to the world
     Game1.Instance.Children.Add(box);                                    // Add to the list of entities
     return box;
 }
예제 #10
0
 public BepuEntity createGround(Vector3 position, float width, float height, float length)
 {
     ground = new BepuEntity();
     ground.modelName = "cube";                                              // Use the cube model
     ground.LoadContent();
     ground.body = new Box(position, width, height, length);                 // Place it in the world and give it's dimensions
     ground.body.BecomeKinematic();                                          // Make the entity state
     ground.localTransform = Matrix.CreateScale(width, height, length);      // Scale the model
     ground.diffuse = new Vector3(0.15f, 0.15f, 0.3f);                       // Set the colour to a shade of yellow
     Game1.Instance.Space.Add(ground.body);                                                 // Add to the world
     Game1.Instance.Children.Add(ground);                                                   // Add to the list of entities
     return ground;
 }
예제 #11
0
 public BepuEntity createHelicopter(Vector3 position, float width, float height, float length)
 {
     helicopter = new BepuEntity();
     helicopter.modelName = "cube";
     helicopter.LoadContent();
     helicopter.body = new Box(position, width, height, length, 1);
     helicopter.localTransform = Matrix.CreateScale(width, height, length);
     helicopter.diffuse = new Vector3(0.7f, 0.2f, 0.2f);
     helicopter.Look = new Vector3(1, 0, 0);
     helicopter.body.BecomeKinematic();
     Game1.Instance.Space.Add(helicopter.body);
     Game1.Instance.Children.Add(helicopter);
     return helicopter;
 }
예제 #12
0
 public BepuEntity createSlope(Vector3 position, float width, float height, float length)
 {
     slope = new BepuEntity();
     slope.modelName = "cube";                                              // Use the cube model
     slope.LoadContent();
     slope.body = new Box(position, width, height, length);                 // Place it in the world and give it's dimensions
     slope.body.Orientation = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 0.5f), 1);
     slope.body.BecomeKinematic();                                          // Make the entity state
     slope.localTransform = Matrix.CreateScale(width, height, length);      // Scale the model
     slope.diffuse = new Vector3(0.3f, 0.3f, 0.45f);                        // Set the colour to a shade of yellow
     Game1.Instance.Space.Add(slope.body);                                                 // Add to the world
     Game1.Instance.Children.Add(slope);                                                   // Add to the list of entities
     return slope;
 }