public static void TransformWithoutOverlap(ref Vector3Wide v, ref Matrix3x3Wide m, out Vector3Wide result) { result.X = v.X * m.X.X + v.Y * m.Y.X + v.Z * m.Z.X; result.Y = v.X * m.X.Y + v.Y * m.Y.Y + v.Z * m.Z.Y; result.Z = v.X * m.X.Z + v.Y * m.Y.Z + v.Z * m.Z.Z; }
public static void Transform(ref Vector3Wide v, ref Matrix3x3Wide m, out Vector3Wide result) { TransformWithoutOverlap(ref v, ref m, out var temp); result = temp; }
public static void MultiplyByTransposeWithoutOverlap(ref Matrix3x3Wide a, ref Matrix3x3Wide b, out Matrix3x3Wide result) { result.X.X = a.X.X * b.X.X + a.X.Y * b.X.Y + a.X.Z * b.X.Z; result.X.Y = a.X.X * b.Y.X + a.X.Y * b.Y.Y + a.X.Z * b.Y.Z; result.X.Z = a.X.X * b.Z.X + a.X.Y * b.Z.Y + a.X.Z * b.Z.Z; result.Y.X = a.Y.X * b.X.X + a.Y.Y * b.X.Y + a.Y.Z * b.X.Z; result.Y.Y = a.Y.X * b.Y.X + a.Y.Y * b.Y.Y + a.Y.Z * b.Y.Z; result.Y.Z = a.Y.X * b.Z.X + a.Y.Y * b.Z.Y + a.Y.Z * b.Z.Z; result.Z.X = a.Z.X * b.X.X + a.Z.Y * b.X.Y + a.Z.Z * b.X.Z; result.Z.Y = a.Z.X * b.Y.X + a.Z.Y * b.Y.Y + a.Z.Z * b.Y.Z; result.Z.Z = a.Z.X * b.Z.X + a.Z.Y * b.Z.Y + a.Z.Z * b.Z.Z; }