/// <summary> /// The main entrypoint of BepInEx, called from Doorstop. /// </summary> public static void Main() { // We set it to the current directory first as a fallback, but try to use the same location as the .exe file. string silentExceptionLog = $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"; try { EnvVars.LoadVars(); string gamePath = Path.GetDirectoryName(EnvVars.DOORSTOP_PROCESS_PATH) ?? "."; silentExceptionLog = Path.Combine(gamePath, silentExceptionLog); // Get the path of this DLL via Doorstop env var because Assembly.Location mangles non-ASCII characters on some versions of Mono for unknown reasons preloaderPath = Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)); AppDomain.CurrentDomain.AssemblyResolve += ResolveCurrentDirectory; // In some versions of Unity 4, Mono tries to resolve BepInEx.dll prematurely because of the call to Paths.SetExecutablePath // To prevent that, we have to use reflection and a separate startup class so that we can install required assembly resolvers before the main code typeof(Entrypoint).Assembly.GetType($"BepInEx.Preloader.{nameof(PreloaderRunner)}") ?.GetMethod(nameof(PreloaderRunner.PreloaderPreMain)) ?.Invoke(null, null); } catch (Exception ex) { File.WriteAllText(silentExceptionLog, ex.ToString()); } finally { AppDomain.CurrentDomain.AssemblyResolve -= ResolveCurrentDirectory; } }
/// <summary> /// The main entrypoint of BepInEx, called from Doorstop. /// </summary> /// <param name="args"> /// The arguments passed in from Doorstop. First argument is the path of the currently executing /// process. /// </param> public static void Main(string[] args) { EnvVars.LoadVars(); string bepinPath = Path.GetDirectoryName(Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH))); Paths.SetExecutablePath(args[0], bepinPath, EnvVars.DOORSTOP_MANAGED_FOLDER_DIR); AppDomain.CurrentDomain.AssemblyResolve += LocalResolve; Preloader.Run(); }
/// <summary> /// The main entrypoint of BepInEx, called from Doorstop. /// </summary> /// <param name="args"> /// The arguments passed in from Doorstop. First argument is the path of the currently executing /// process. /// </param> public static void Main(string[] args) { EnvVars.LoadVars(); // Get the path of this DLL via Doorstop env var because Assembly.Location mangles non-ASCII characters on some versions of Mono for unknown reasons preloaderPath = Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)); AppDomain.CurrentDomain.AssemblyResolve += ResolveCurrentDirectory; // In some versions of Unity 4, Mono tries to resolve BepInEx.dll prematurely because of the call to Paths.SetExecutablePath // To prevent that, we have to use reflection and a separate startup class so that we can install required assembly resolvers before the main code typeof(Entrypoint).Assembly.GetType($"BepInEx.Preloader.{nameof(PreloaderRunner)}") ?.GetMethod(nameof(PreloaderRunner.PreloaderMain)) ?.Invoke(null, new object[] { args }); AppDomain.CurrentDomain.AssemblyResolve -= ResolveCurrentDirectory; }