public bool Push(Dictionary <string, object> parameters, ref TaskMessage q_parameter) { //Console.WriteLine(q_parameter.AddedTime.ToString()); return(false); BenchModel pocket = new BenchModel(q_parameter); pocket.ParameterA = "setA"; pocket.ParameterB = "setB"; if (pocket.WaitThreadMS > 0)//100 secmax { if (pocket.WaitThreadMS < 100000) { System.Threading.Thread.Sleep(pocket.WaitThreadMS); } else { logger.Warning("message has try to wait thread for more than 100sec, check arguments"); } } //q_parameter = pocket; // for persistant only queues //return true; return(false); }
public bool Push(Dictionary <string, object> parameters, ref TaskMessage q_parameter) { //Console.WriteLine(q_parameter.AddedTime.ToString()); //return false; BenchModel pocket = new BenchModel(q_parameter); pocket.ParameterA = "setA"; pocket.ParameterB = "setB"; //System.Threading.Thread.Sleep(2000); //q_parameter = pocket; // for persistant only queues //return true; return(false); }
public bool Push(Dictionary<string, object> parameters, ref TaskMessage q_parameter) { //Console.WriteLine(q_parameter.AddedTime.ToString()); //return false; BenchModel pocket = new BenchModel(q_parameter); pocket.ParameterA = "setA"; pocket.ParameterB = "setB"; if (pocket.WaitThreadMS > 0)//100 secmax { if (pocket.WaitThreadMS < 100000) System.Threading.Thread.Sleep(pocket.WaitThreadMS); else logger.Warning("message has try to wait thread for more than 100sec, check arguments"); } //q_parameter = pocket; // for persistant only queues //return true; return false; }
public bool Push(Dictionary<string, object> parameters, ref TaskMessage q_parameter) { //Console.WriteLine(q_parameter.AddedTime.ToString()); //return false; BenchModel pocket = new BenchModel(q_parameter); pocket.ParameterA = "setA"; pocket.ParameterB = "setB"; //System.Threading.Thread.Sleep(2000); //q_parameter = pocket; // for persistant only queues //return true; return false; }