public void SetClimbSpeed(FloatReference cs) => climbSpeed = cs;
public void SetMovementSpeed(FloatReference ms) => moveSpeed = ms;
public void SetJumpForce(FloatReference jf) => jumpForce = jf;
public float GetFillAmount(FloatReference min, FloatReference max, FloatReference var) => Mathf.Clamp01(Mathf.InverseLerp(min, max, var));