public override bool Execute(Beholder bot) { Controller.Move(new List <Unit>() { bot.GetAvailableWorker() }, Postition); return(true); }
public override bool Execute(Beholder bot) { if (Controller.CanConstruct(BuildingToConstruct)) { Controller.Construct(bot.GetAvailableWorker(), BuildingToConstruct, ConstructionSpot); return(true); } return(false); }
public override bool Execute(Beholder bot) { if (BuildingToConstruct == null) { switch (bot.GetRace()) { case SC2APIProtocol.Race.Zerg: BuildingToConstruct = Units.EXTRACTOR; break; case SC2APIProtocol.Race.Protoss: BuildingToConstruct = Units.REFINERY; break; case SC2APIProtocol.Race.Terran: BuildingToConstruct = Units.ASSIMILATOR; break; default: throw new NotImplementedException(); } } if (Controller.CanConstruct(BuildingToConstruct.Value)) { Controller.ConstructGas(bot.GetAvailableWorker(), BuildingToConstruct.Value, Geyser); return(true); } return(false); }