public override void Reset() { other = new ConcreteGameObjectVar(); eventToSend = new ConcreteFsmEvent(); stateName = new ConcreteStringVar(); storeEventUsed = new ConcreteBoolVar(); }
public override void Reset() { boolVariable = new ConcreteBoolVar(); trueValue = "True"; falseValue = "False"; storeInt = new ConcreteStringVar(); }
public override void Reset () { base.Reset(); texture = new ConcreteTextureVar(); text = new ConcreteStringVar(); tooltip = new ConcreteStringVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); animationName = new ConcreteStringVar(); targetWeight = 1f; targetFadeLength = .3f; }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); animationName = new ConcreteStringVar(); fadeLength = .3f; playMode = PlayMode.StopSameLayer; }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); animationName = new ConcreteStringVar(); fadeLength = .3f; queue = QueueMode.CompleteOthers; playMode = PlayMode.StopSameLayer; }
public override void Reset() { base.Reset(); buttonName = "Horizontal"; tolerance = 0.3f; }
public override void Reset() { texture = new ConcreteTextureVar(); text = new ConcreteStringVar(); tooltip = new ConcreteStringVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset () { base.Reset(); text = new ConcreteStringVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); animationName = new ConcreteStringVar(); queue = QueueMode.CompleteOthers; playMode = PlayMode.StopSameLayer; }
public override void Reset() { axisName = new ConcreteStringVar(); storeAxisComponent = Vector3Component.x; storeAxis = new ConcreteVector3Var(); multiplier = 1f; }
public override void Reset() { base.Reset(); gameObject = new ConcreteGameObjectVar(this.self); Name = new ConcreteStringVar(); }
public override void Reset () { base.Reset (); gameObject = this.self; layer = 0; stateName = "State Name"; }
public override void Reset() { base.Reset(); a = new ConcreteStringVar(); b = new ConcreteStringVar(); }
public override void Reset() { base.Reset(); text = new ConcreteStringVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); childTag = new ConcreteStringVar(); childName = new ConcreteStringVar(); storeChild = new ConcreteGameObjectVar(); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); layerIndex = 0; stateName = "Base Layer.State Name"; considerTransitions = true; }
public override void Reset () { base.Reset(); password = new ConcreteStringVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); maskChar = new ConcreteStringVar(); }
public override void Reset() { base.Reset(); password = new ConcreteStringVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); maskChar = new ConcreteStringVar(); }
public override void Reset() { base.Reset(); gameObject = this.self; layer = 0; stateName = "State Name"; }
public override void Reset () { storeScrollPosition = new ConcreteVector3Var(); alwayShowHorizontal = new ConcreteBoolVar(); alwayShowVertical = new ConcreteBoolVar(); horizontalStyle = new ConcreteStringVar(); verticalStyle = new ConcreteStringVar(); backgroundStyle = new ConcreteStringVar(); }
public override void Reset () { horizontalAxis = new ConcreteStringVar(); verticalAxis = new ConcreteStringVar(); mapToPlane = AxisPlane.XZ; relativeTo = new ConcreteGameObjectVar(this.self); multiplier = 1f; normalize = false; storeInput = new ConcreteVector3Var(); }
public override void Reset() { horizontalAxis = new ConcreteStringVar(); verticalAxis = new ConcreteStringVar(); mapToPlane = AxisPlane.XZ; relativeTo = new ConcreteGameObjectVar(this.self); multiplier = 1f; normalize = false; storeInput = new ConcreteVector3Var(); }
public override void Reset() { storeScrollPosition = new ConcreteVector3Var(); alwayShowHorizontal = new ConcreteBoolVar(); alwayShowVertical = new ConcreteBoolVar(); horizontalStyle = new ConcreteStringVar(); verticalStyle = new ConcreteStringVar(); backgroundStyle = new ConcreteStringVar(); }
public override void Reset () { rect = new ConcreteRectVar(); x = new ConcreteFloatVar(); y = new ConcreteFloatVar(); width = new ConcreteFloatVar(); height = new ConcreteFloatVar(); texture = new ConcreteTextureVar(); text = new ConcreteStringVar(); tooltip = new ConcreteStringVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset() { rect = new ConcreteRectVar(); x = new ConcreteFloatVar(); y = new ConcreteFloatVar(); width = new ConcreteFloatVar(); height = new ConcreteFloatVar(); texture = new ConcreteTextureVar(); text = new ConcreteStringVar(); tooltip = new ConcreteStringVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset () { base.Reset(); SingleValue = new ConcreteFloatVar(); intValue = new ConcreteIntVar(); BooleanValue = new ConcreteBoolVar(); StringValue = new ConcreteStringVar(); Vector3Value = new ConcreteVector3Var(); RectValue = new ConcreteRectVar(); ColorValue = new ConcreteColorVar(); GameObjectValue = new ConcreteGameObjectVar(this.self); MaterialValue = new ConcreteMaterialVar(); TextureValue = new ConcreteTextureVar(); ObjectValue = new ConcreteObjectVar(); }
public override void Reset() { base.Reset(); SingleValue = new ConcreteFloatVar(); intValue = new ConcreteIntVar(); BooleanValue = new ConcreteBoolVar(); StringValue = new ConcreteStringVar(); Vector3Value = new ConcreteVector3Var(); RectValue = new ConcreteRectVar(); ColorValue = new ConcreteColorVar(); GameObjectValue = new ConcreteGameObjectVar(this.self); MaterialValue = new ConcreteMaterialVar(); TextureValue = new ConcreteTextureVar(); ObjectValue = new ConcreteObjectVar(); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); methodName = new ConcreteStringVar(); options = SendMessageOptions.RequireReceiver; floatParameter = new ConcreteFloatVar(); intParameter = new ConcreteIntVar(); boolParameter = new ConcreteBoolVar(); stringParameter = new ConcreteStringVar(); vector3Parameter = new ConcreteVector3Var(); rectParameter = new ConcreteRectVar(); colorParameter = new ConcreteColorVar(); quaternionParameter = new ConcreteQuaternionVar(); gameObjectParameter = new ConcreteGameObjectVar(this.self); textureParameter = new ConcreteTextureVar(); materialParameter = new ConcreteMaterialVar(); fsmEventParameter = new ConcreteFsmEvent(); objectParameter = new ConcreteObjectVar(); messageType = MessageType.SendMessage; }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); methodName = new ConcreteStringVar(); options = SendMessageOptions.RequireReceiver; floatParameter = new ConcreteFloatVar(); intParameter = new ConcreteIntVar(); boolParameter = new ConcreteBoolVar(); stringParameter = new ConcreteStringVar(); vector3Parameter = new ConcreteVector3Var(); rectParameter = new ConcreteRectVar(); colorParameter = new ConcreteColorVar(); quaternionParameter = new ConcreteQuaternionVar(); gameObjectParameter = new ConcreteGameObjectVar(this.self); textureParameter = new ConcreteTextureVar(); materialParameter = new ConcreteMaterialVar(); fsmEventParameter = new ConcreteFsmEvent(); objectParameter = new ConcreteObjectVar(); messageType = MessageType.SendMessage; }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); parameterName = new ConcreteStringVar(); store = new ConcreteFloatVar(); }
public override void Reset () { tag = new ConcreteStringVar(); storeGameObject = new ConcreteGameObjectVar(this.self); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); animationName = new ConcreteStringVar(); playMode = PlayMode.StopSameLayer; }
public override void Reset () { other = new ConcreteGameObjectVar(); eventToSend = new ConcreteFsmEvent(); stateName = new ConcreteStringVar(); storeEventUsed = new ConcreteBoolVar(); }
public override void Reset () { axisName = new ConcreteStringVar(); storeAxisComponent = Vector3Component.x; storeAxis = new ConcreteVector3Var(); multiplier = 1f; }
public override void Reset () { base.Reset(); key = new ConcreteStringVar(); }
public override void Reset () { url = "www.behaviourmachine.com"; }
public override void Reset() { variable = new ConcreteStringVar(); newValue = new ConcreteStringVar(); }
public override void Reset () { message = string.Empty; logType = LogType.Log; }
public override void Reset () { material = new ConcreteMaterialVar(); propertyName = new ConcreteStringVar(); newFloat = new ConcreteFloatVar(); }
public override void Reset() { base.Reset(); buttonName = "Fire1"; }
public override void Reset () { stringVariable = string.Empty; storeInt = new ConcreteIntVar(); }
public override void Reset () { base.Reset(); gameObject = new ConcreteGameObjectVar(this.self); tag = new ConcreteStringVar(); }
public override void Reset () { material = new ConcreteMaterialVar(); propertyName = new ConcreteStringVar(); newVector = new ConcreteVector3Var(); }
public override void Reset() { material = new ConcreteMaterialVar(); propertyName = new ConcreteStringVar(); newInt = new ConcreteIntVar(); }
public override void Reset () { variable = new ConcreteStringVar(); newValue = new ConcreteStringVar(); }
public override void Reset() { url = "www.behaviourmachine.com"; }
public override void Reset() { key = new ConcreteStringVar(); store = new ConcreteIntVar(); }
public override void Reset () { floatVar = new ConcreteFloatVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset () { key = new ConcreteStringVar(); store = new ConcreteIntVar(); }
public override void Reset () { parameterName = new ConcreteStringVar(); newValue = new ConcreteVector3Var(); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); Value = new ConcreteBoolVar(); componentType = new ConcreteStringVar(); }
public override void Reset () { floatVariable = 0f; storeString = new ConcreteStringVar(); format = new ConcreteStringVar(); }
public override void Reset () { boolVariable = new ConcreteBoolVar(); trueValue = "True"; falseValue = "False"; storeInt = new ConcreteStringVar(); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); parameterName = new ConcreteStringVar(); }
public override void Reset() { targetName = new ConcreteStringVar(); storeGameObject = new ConcreteGameObjectVar(this.self); }
/// <summary> /// Draw a string variable. /// <param name="rect">The position to draw the variable.</param> /// <param name="stringVar">The string variable to be drawn.</param> /// </summary> static void DrawStringVar (Rect rect, StringVar stringVar) { rect.yMin += 3f; rect.yMax -= 2f; rect.xMin += 6f; rect.xMax -= 6f; DrawName(new Rect (rect.x, rect.y, c_NameWidth, rect.height), stringVar); rect.xMin += c_NameWidth + c_Space; rect.xMax -= c_MinusButtonWidth + c_RightPadding; EditorGUI.BeginChangeCheck(); var newValue = EditorGUI.TextField (rect, GUIContent.none, stringVar.Value); if (EditorGUI.EndChangeCheck() && newValue != stringVar.Value) { // Register undo if (stringVar.blackboard != null) { #if UNITY_4_0_0 || UNITY_4_1 || UNITY_4_2 Undo.RegisterUndo(stringVar.blackboard, "Variable Value"); #else Undo.RecordObject(stringVar.blackboard, "Variable Value"); #endif } // Update variable value stringVar.Value = newValue; // Set blackboard dirty flag if (stringVar.blackboard != null) EditorUtility.SetDirty(stringVar.blackboard); } rect.x += rect.width + 2f; rect.width = c_MinusButtonWidth; rect.yMin -= 2f; rect.yMax += 2f; if (GUI.Button(rect, s_Styles.iconToolbarMinus, s_Styles.invisbleButton)) s_VariableToRemove = stringVar; }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); parameterName = new ConcreteStringVar(); newValue = new ConcreteIntVar(); }
public override void Reset() { floatVar = new ConcreteFloatVar(); maxLength = new ConcreteIntVar(); guiStyle = new ConcreteStringVar(); }
public override void Reset () { gameObject = this.self; treeName = "BehaviourTree"; functionName = "FunctionNode"; }