public override void Reset() { boolVariable = new ConcreteBoolVar(); trueValue = (Material)null; falseValue = (Material)null; storeMaterial = new ConcreteMaterialVar(); }
public override void Reset () { base.Reset(); SingleValue = new ConcreteFloatVar(); intValue = new ConcreteIntVar(); BooleanValue = new ConcreteBoolVar(); StringValue = new ConcreteStringVar(); Vector3Value = new ConcreteVector3Var(); RectValue = new ConcreteRectVar(); ColorValue = new ConcreteColorVar(); GameObjectValue = new ConcreteGameObjectVar(this.self); MaterialValue = new ConcreteMaterialVar(); TextureValue = new ConcreteTextureVar(); ObjectValue = new ConcreteObjectVar(); }
public override void Reset() { base.Reset(); SingleValue = new ConcreteFloatVar(); intValue = new ConcreteIntVar(); BooleanValue = new ConcreteBoolVar(); StringValue = new ConcreteStringVar(); Vector3Value = new ConcreteVector3Var(); RectValue = new ConcreteRectVar(); ColorValue = new ConcreteColorVar(); GameObjectValue = new ConcreteGameObjectVar(this.self); MaterialValue = new ConcreteMaterialVar(); TextureValue = new ConcreteTextureVar(); ObjectValue = new ConcreteObjectVar(); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); methodName = new ConcreteStringVar(); options = SendMessageOptions.RequireReceiver; floatParameter = new ConcreteFloatVar(); intParameter = new ConcreteIntVar(); boolParameter = new ConcreteBoolVar(); stringParameter = new ConcreteStringVar(); vector3Parameter = new ConcreteVector3Var(); rectParameter = new ConcreteRectVar(); colorParameter = new ConcreteColorVar(); quaternionParameter = new ConcreteQuaternionVar(); gameObjectParameter = new ConcreteGameObjectVar(this.self); textureParameter = new ConcreteTextureVar(); materialParameter = new ConcreteMaterialVar(); fsmEventParameter = new ConcreteFsmEvent(); objectParameter = new ConcreteObjectVar(); messageType = MessageType.SendMessage; }
public override void Reset () { material = new ConcreteMaterialVar(); propertyName = new ConcreteStringVar(); newFloat = new ConcreteFloatVar(); }
public override void Reset() { material = new ConcreteMaterialVar(); newShaderName = "Diffuse"; newShader = new ConcreteObjectVar(); }
public override void Reset() { material = new ConcreteMaterialVar(); propertyName = new ConcreteStringVar(); newTexture = new ConcreteTextureVar(); }
public override void Reset() { newSkybox = new ConcreteMaterialVar(); }
public override void Reset() { material = new ConcreteMaterialVar(); propertyName = new ConcreteStringVar(); newVector = new ConcreteVector3Var(); }
/// <summary> /// Draw a material variable. /// <param name="rect">The position to draw the variable.</param> /// <param name="materialVar">The material variable to be drawn.</param> /// </summary> static void DrawMaterialVar (Rect rect, MaterialVar materialVar) { rect.yMin += 3f; rect.yMax -= 2f; rect.xMin += 6f; rect.xMax -= 6f; DrawName(new Rect (rect.x, rect.y, c_SmallNameWidth, rect.height), materialVar); rect.xMin += c_SmallNameWidth + c_Space; rect.xMax -= c_MinusButtonWidth + c_RightPadding; EditorGUI.BeginChangeCheck(); var newValue = EditorGUI.ObjectField (rect, GUIContent.none, materialVar.Value, typeof(Material), true) as Material; if (EditorGUI.EndChangeCheck() && newValue != materialVar.Value) { // Register undo if (materialVar.blackboard != null) { #if UNITY_4_0_0 || UNITY_4_1 || UNITY_4_2 Undo.RegisterUndo(materialVar.blackboard, "Variable Value"); #else Undo.RecordObject(materialVar.blackboard, "Variable Value"); #endif } // Update variable value materialVar.Value = newValue; // Set blackboard dirty flag if (materialVar.blackboard != null) EditorUtility.SetDirty(materialVar.blackboard); } rect.x += rect.width + 2f; rect.width = c_MinusButtonWidth; rect.yMin -= 2f; rect.yMax += 2f; if (GUI.Button(rect, s_Styles.iconToolbarMinus, s_Styles.invisbleButton)) s_VariableToRemove = materialVar; }
public override void Reset() { variable = new ConcreteMaterialVar(); newValue = new ConcreteMaterialVar(); }
public override void Reset() { materials = new MaterialVar[0]; storeMaterial = new ConcreteMaterialVar(); }
public override void Reset () { material = new ConcreteMaterialVar(); newMainColor = new ConcreteColorVar(); }
public override void Reset() { material = new ConcreteMaterialVar(); newMainColor = new ConcreteColorVar(); }
public override void Reset() { material = new ConcreteMaterialVar(); storeShader = new ConcreteObjectVar(); }
public override void Reset () { materials = new MaterialVar[0]; storeMaterial = new ConcreteMaterialVar(); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); methodName = new ConcreteStringVar(); options = SendMessageOptions.RequireReceiver; floatParameter = new ConcreteFloatVar(); intParameter = new ConcreteIntVar(); boolParameter = new ConcreteBoolVar(); stringParameter = new ConcreteStringVar(); vector3Parameter = new ConcreteVector3Var(); rectParameter = new ConcreteRectVar(); colorParameter = new ConcreteColorVar(); quaternionParameter = new ConcreteQuaternionVar(); gameObjectParameter = new ConcreteGameObjectVar(this.self); textureParameter = new ConcreteTextureVar(); materialParameter = new ConcreteMaterialVar(); fsmEventParameter = new ConcreteFsmEvent(); objectParameter = new ConcreteObjectVar(); messageType = MessageType.SendMessage; }
public override void Reset () { material = new ConcreteMaterialVar(); propertyName = new ConcreteStringVar(); newTexture = new ConcreteTextureVar(); }
public override void Reset() { material = new ConcreteMaterialVar(); propertyName = new ConcreteStringVar(); newInt = new ConcreteIntVar(); }
public override void Reset () { material = new ConcreteMaterialVar(); propertyName = new ConcreteStringVar(); newVector = new ConcreteVector3Var(); }
public override void Reset () { material = new ConcreteMaterialVar(); newMainTexture = new ConcreteTextureVar(); }
public override void Reset() { material = new ConcreteMaterialVar(); newMainTexture = new ConcreteTextureVar(); }
public override void Reset () { newSkybox = new ConcreteMaterialVar(); }
public override void Reset () { material = new ConcreteMaterialVar(); storeShader = new ConcreteObjectVar(); }