private void ResetNodePosition(NodeValue nodeValue, Rect rect) { Vector2 nodePos = new Vector2(nodeValue.position.x, nodeValue.position.y); nodeValue.position = RectTool.RectToRectT(rect); if (!nodeValue.moveWithChild) { return; } childHash = new HashSet <int>(); Vector2 offset = new Vector2(rect.x, rect.y) - nodePos; SyncChildNodePosition(nodeValue, offset); }
// 添加节点 public void AddNode(Node_Draw_Info_Item info, Vector3 mousePosition, int openSubTreeId) { NodeValue newNodeValue = new NodeValue(); newNodeValue.id = GetNewNodeId(); if (BehaviorDataController.Instance.BehaviorTreeData.rootNodeId < 0) { BehaviorDataController.Instance.BehaviorTreeData.rootNodeId = newNodeValue.id; newNodeValue.isRootNode = true; } newNodeValue.nodeName = info._nodeName; newNodeValue.identificationName = info._identificationName; newNodeValue.NodeType = (int)info._nodeType; newNodeValue.parentNodeID = -1; newNodeValue.function = NodeDescript.GetFunction((NODE_TYPE)info._nodeType); RectT rectT = new RectT(); Rect rect = new Rect(mousePosition.x, mousePosition.y, rectT.width, rectT.height); newNodeValue.position = RectTool.RectToRectT(rect); newNodeValue.parentSubTreeNodeId = openSubTreeId; List <NodeValue> NodeList = BehaviorDataController.Instance.NodeList; NodeList.Add(newNodeValue); if (openSubTreeId >= 0) { bool hasEntryNode = false; for (int i = 0; i < NodeList.Count; ++i) { if (NodeList[i].parentSubTreeNodeId == openSubTreeId && (NodeList[i].subTreeEntry)) { hasEntryNode = true; break; } } if (!hasEntryNode) { ChangeSubTreeEntryNode(newNodeValue.parentSubTreeNodeId, newNodeValue.id); } } }
// 获取鼠标所在位置的节点 private NodeValue GetMouseInNode(List <NodeValue> nodeList) { NodeValue selectNode = null; for (int i = 0; i < nodeList.Count; i++) { NodeValue nodeValue = nodeList[i]; // 如果鼠标位置 包含在 节点的 Rect 范围,则视为可以选择的节点 if (RectTool.RectTToRect(nodeValue.position).Contains(mousePosition)) { selectNode = nodeValue; break; } } return(selectNode); }
// 绘制节点 private void DrawNodeWindows(List <NodeValue> nodeList) { Action CallBack = () => { for (int i = 0; i < nodeList.Count; i++) { NodeValue nodeValue = nodeList[i]; int xConst = 330; int yConst = 0; if (nodeValue.position.x < xConst || nodeValue.position.y < yConst) { float x = (nodeValue.position.x < xConst ? (xConst - nodeValue.position.x + 30) : 0); float y = (nodeValue.position.y < yConst ? (yConst - nodeValue.position.y + 30) : 0); Vector2 offset = new Vector2(x, y); nodeValue.position.x += offset.x; nodeValue.position.y += offset.y; SyncChildNodePosition(nodeValue, offset); } GUI.enabled = !BehaviorDataController.Instance.CurrentOpenConfigSubTree(); string name = string.Format("{0}", nodeValue.nodeName); GUIContent nameGui = new GUIContent(name, name); Rect rect = GUI.Window(i, RectTool.RectTToRect(nodeValue.position), DrawNodeWindow, nameGui); if (!BehaviorDataController.Instance.CurrentOpenConfigSubTree()) { ResetNodePosition(nodeValue, rect); } GUI.enabled = true; if (nodeValue.NodeType != (int)NODE_TYPE.SUB_TREE) { DrawToChildCurve(nodeValue); } } }; TreeNodeWindow._drawWindowCallBack(CallBack); }