static int set_NodeData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BehaviorDesigner.Runtime.Tasks.Task obj = (BehaviorDesigner.Runtime.Tasks.Task)o; BehaviorDesigner.Runtime.NodeData arg0 = (BehaviorDesigner.Runtime.NodeData)ToLua.CheckObject <BehaviorDesigner.Runtime.NodeData>(L, 2); obj.NodeData = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index NodeData on a nil value")); } }
static int get_NodeData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BehaviorDesigner.Runtime.Tasks.Task obj = (BehaviorDesigner.Runtime.Tasks.Task)o; BehaviorDesigner.Runtime.NodeData ret = obj.NodeData; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index NodeData on a nil value")); } }