/// <summary> /// Exports a node to the given file. /// </summary> /// <param name="file">The file we want to export to.</param> /// <param name="behavior">The behaviour we are currently exporting.</param> /// <param name="node">The node we want to export.</param> protected void ExportNode(BsonSerializer file, BehaviorNode behavior, Node node) { if (!node.Enable) { return; } file.WriteStartElement("node"); file.WriteString(node.ExportClass); file.WriteString(node.Id.ToString()); { // export the properties this.ExportProperties(file, node); this.ExportAttachments(file, node); if (!node.IsFSM && !(node is ReferencedBehavior)) { // export the child nodes foreach (Node child in node.Children) { if (!node.GetConnector(child).IsAsChild) { file.WriteStartElement("custom"); this.ExportNode(file, behavior, child); file.WriteEndElement(); } else { this.ExportNode(file, behavior, child); } } } } file.WriteEndElement(); }
/// <summary> /// Internally used by CloneBranch. /// </summary> /// <param name="newparent">The parent the clone children will be added to.</param> private void CloneChildNodes(Node newparent) { // we may not clone children of a referenced behavior if (newparent is ReferencedBehaviorNode) { return; } // for each connector foreach(Connector connector in _children.Connectors) { // find the one from the new node... Connector localconn = newparent.GetConnector(connector.Identifier); Debug.Check(localconn != null); // and duplicate its children into the new node's connector for (int i = 0; i < connector.ChildCount; ++i) { Node child = (Node)connector.GetChild(i); Node newchild = (Node)child.Clone(); newparent.AddChild(localconn, newchild); // do this for the children as well child.CloneChildNodes(newchild); } } // for each FSM node foreach(Node child in this.FSMNodes) { Node newchild = (Node)child.Clone(); newparent.AddFSMNode(newchild); // do this for the children as well child.CloneChildNodes(newchild); } }
//if there is a 'Predicate' attachment, convert it to a Condition node and attach it to the '_custom_condition' connector. private void AutoRestruct(List<Node.ErrorCheck> result, int version, Behaviac.Design.Attachments.Attachment a, Node node) { if (version <= 1) { string attachClass = a.GetType().FullName; if (attachClass.IndexOf("PluginBehaviac.Events.Predicate") >= 0) { DesignerPropertyInfo propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "Opl"); RightValueDef opl = propInfo.GetValue(a) as RightValueDef; propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "Opr"); RightValueDef opr = propInfo.GetValue(a) as RightValueDef; propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "Operator"); OperatorType oprr = (OperatorType)propInfo.GetValue(a); OperatorTypes oprType = (OperatorTypes)((int)OperatorTypes.Equal - (int)OperatorType.Equal + (int)oprr); propInfo = DesignerProperty.GetDesignerProperty(a.GetType(), "BinaryOperator"); Behaviac.Design.Attachments.BinaryOperator binaryOpr = (Behaviac.Design.Attachments.BinaryOperator)propInfo.GetValue(a); string clss = node.GetType().FullName; bool bIsSeqSel = (node.GetType().IsSubclassOf(typeof(Sequence)) || node.GetType().IsSubclassOf(typeof(Selector))); bool bCare = (bIsSeqSel || node.GetType().IsSubclassOf(typeof(Impulse)) ); if (bCare || clss == "PluginBehaviac.Nodes.Query" || clss == "PluginBehaviac.Nodes.DecoratorCountLimit") { node.RemoveAttachment(a); node.Behavior.TriggerWasModified(node); Type newType = Plugin.GetType("PluginBehaviac.Nodes.Condition"); Behaviac.Design.Nodes.Node newNode = Behaviac.Design.Nodes.Node.Create(newType); Behaviac.Design.Nodes.Node.Connector connector = node.GetConnector(Node.Connector.kInterupt); if (connector != null && connector.Identifier == Node.Connector.kInterupt && connector.ChildCount > 0) { //it has multiple Predicates, so insert all of them to a newly created Sequence Node oldOne = (Node)connector.GetChild(0); if (oldOne.GetType().IsSubclassOf(typeof(Condition))) { AddAfterConditions(node, binaryOpr, newNode, connector, oldOne); } else { if (bIsSeqSel) { Debug.Check(oldOne.GetType().IsSubclassOf(typeof(Decorator))); Decorator d = oldOne as Decorator; node = oldOne; connector = node.GetConnector(BaseNode.Connector.kGeneric); oldOne = (Node)d.Children[0]; } if (oldOne.GetType()== typeof(PluginBehaviac.Nodes.And)) { if (binaryOpr == Behaviac.Design.Attachments.BinaryOperator.Or) { node.RemoveChild(connector, oldOne); Type selType1 = Plugin.GetType("PluginBehaviac.Nodes.Or"); Behaviac.Design.Nodes.Node sel = Behaviac.Design.Nodes.Node.Create(selType1); sel.AddChild(BaseNode.Connector.kGeneric, oldOne); sel.AddChild(BaseNode.Connector.kGeneric, newNode); node.AddChild(BaseNode.Connector.kInterupt, sel); } else { oldOne.AddChild(BaseNode.Connector.kGeneric, newNode); } } else if (oldOne.GetType() == typeof(PluginBehaviac.Nodes.Or)) { if (binaryOpr == Behaviac.Design.Attachments.BinaryOperator.And) { node.RemoveChild(connector, oldOne); Type selType1 = Plugin.GetType("PluginBehaviac.Nodes.And"); Behaviac.Design.Nodes.Node sel = Behaviac.Design.Nodes.Node.Create(selType1); sel.AddChild(BaseNode.Connector.kGeneric, oldOne); sel.AddChild(BaseNode.Connector.kGeneric, newNode); node.AddChild(BaseNode.Connector.kInterupt, sel); } else { oldOne.AddChild(BaseNode.Connector.kGeneric, newNode); } } else if (oldOne.GetType().IsSubclassOf(typeof(Condition))) { AddAfterConditions(node, binaryOpr, newNode, connector, oldOne); } else { Debug.Check(false); } } } else { //the first condition Behaviac.Design.Nodes.Node notNode = null; if (bIsSeqSel) { //for sequence/selector, it is reverted Type notType = Plugin.GetType("PluginBehaviac.Nodes.DecoratorNot"); notNode = Behaviac.Design.Nodes.Node.Create(notType); node.AddChild(BaseNode.Connector.kInterupt, notNode); notNode.AddChild(BaseNode.Connector.kGeneric, newNode); } else { node.AddChild(BaseNode.Connector.kInterupt, newNode); } } // initialise the attachments properties IList<DesignerPropertyInfo> lp = newNode.GetDesignerProperties(); for (int p = 0; p < lp.Count; ++p) { if (lp[p].Property.Name == "Opl") { lp[p].Property.SetValue(newNode, opl, null); } else if (lp[p].Property.Name == "Opr") { lp[p].Property.SetValue(newNode, opr, null); } else if (lp[p].Property.Name == "Operator") { lp[p].Property.SetValue(newNode, oprr, null); } } // update attacheent with attributes newNode.OnPropertyValueChanged(false); } else if (clss == "PluginBehaviac.Nodes.Action") { Type newType = Plugin.GetType("PluginBehaviac.Events.Precondition"); Behaviac.Design.Attachments.Attachment newNode = Behaviac.Design.Attachments.Attachment.Create(newType, node); node.AddAttachment(newNode); node.RemoveAttachment(a); node.Behavior.TriggerWasModified(node); // initialise the attachments properties IList<DesignerPropertyInfo> lp = newNode.GetDesignerProperties(); for (int p = 0; p < lp.Count; ++p) { if (lp[p].Property.Name == "BinaryOperator") { lp[p].Property.SetValue(newNode, binaryOpr, null); } else if (lp[p].Property.Name == "Opl") { lp[p].Property.SetValue(newNode, opl, null); } else if (lp[p].Property.Name == "Opr2") { lp[p].Property.SetValue(newNode, opr, null); } else if (lp[p].Property.Name == "Operator") { lp[p].Property.SetValue(newNode, oprType, null); } else if (lp[p].Property.Name == "IsAlive") { lp[p].SetValueFromString(result, newNode, "true"); } } // update attacheent with attributes newNode.OnPropertyValueChanged(false); } else { Debug.Check(false); } } } // if (version <= 1) }