private void PingServer(object state) { mPingTimer.Change(-1, -1); try { Network.NodePing ping = new Network.NodePing(); ping.Name = this.Name; ping.PerformanceInfo = this.Performance.GetInfo(); mServerClient.Send(ping); } catch (Exception e_) { } finally { mPingTimer.Change(1000, 1000); } }
public override void Execute() { mClient.Send(mData); }