public static Offset <BeefMapObject> CreateBeefMapObject(FlatBufferBuilder builder, VectorOffset BuildingDatasOffset = default(VectorOffset), VectorOffset RoadDatasOffset = default(VectorOffset), VectorOffset NodeDatasOffset = default(VectorOffset), Offset <StringDictionary> InfoOffset = default(Offset <StringDictionary>)) { builder.StartObject(4); BeefMapObject.AddInfo(builder, InfoOffset); BeefMapObject.AddNodeDatas(builder, NodeDatasOffset); BeefMapObject.AddRoadDatas(builder, RoadDatasOffset); BeefMapObject.AddBuildingDatas(builder, BuildingDatasOffset); return(BeefMapObject.EndBeefMapObject(builder)); }
public static BeefMapObject GetRootAsBeefMapObject(ByteBuffer _bb, BeefMapObject obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }