// Start is called before the first frame update protected override void Start() { base.Start(); instance = this; }
private void Start() { currentStage = Instantiate(stages[0]); curStageController = currentStage.GetComponent <StageController>(); curStageController.gameWon.AddListener(NextStage); }
// Start is called before the first frame update protected override void Start() { base.Start(); instance = this; StartCoroutine(EndStage(stageLength)); }