public void CanAssignFirstTaskTipTest()
        {
            var team = new Team()
                .CreateTeamGameState(game)
                .AssignTask(task1, new DateTime(2010, 1, 1, 21, 0, 0));

            Expect.Call(repository.Get(1))
                .Return(game);

            Expect.Call(() => gameService.AssignNewTaskTip(team.TeamGameState.ActiveTaskState, task1Tip0))
                .Do((Action<TeamTaskState, Tip>)((ts, tip)
                    => team.TeamGameState.ActiveTaskState.AcceptedTips.Add(new AcceptedTip {
                            Tip = tip,
                            TeamTaskState = ts
                        }))
                );

            mocks.ReplayAll();

            service.RecalcGameState(new DateTime(2010, 1, 1, 21, 0, 0));

            mocks.VerifyAll();

            Assert.AreEqual(1, team.TeamGameState.ActiveTaskState.AcceptedTips.Count());
        }
        public void CanEnsureTeamCreationIsValid()
        {
            Team teamFromForm = new Team();
            ViewResult result = controller.Create(teamFromForm).AssertViewRendered();

            result.ViewData.Model.ShouldNotBeNull();
            result.ViewData.Model.ShouldBeOfType(typeof(TeamsController.TeamFormViewModel));
        }
예제 #3
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        public void CanCompareTeams() {
            Team instance = new Team();
			instance.Name = "Beavers";

            Team instanceToCompareTo = new Team();
			instanceToCompareTo.Name = "Beavers";

			instance.ShouldEqual(instanceToCompareTo);
        }
        public void CanCloseGameTest()
        {
            Game game = new Game { GameState = GameStates.Finished };
            var team = new Team()
                .CreateTeamGameState(game);

            mocks.ReplayAll();

            service.CloseGame(game);

            mocks.VerifyAll();

            Assert.AreEqual(GameStates.Cloused, game.GameState);
            Assert.IsNull(team.TeamGameState);
            Assert.IsNull(team.Game);
        }
        public void CanCloseGameTest()
        {
            Expect.Call(teamGameStateRepository.DbContext).Return(dbContext);

            Game game = new Game { GameState = GameStates.Finished };
            var team = new Team()
                .CreateTeamGameState(game);

            mocks.ReplayAll();

            service.CloseGame(game);

            mocks.VerifyAll();

            Assert.AreEqual(GameStates.Cloused, game.GameState);
            Assert.IsNull(team.TeamGameState);
            Assert.IsNull(team.Game);
        }
        public void CanStartupTest()
        {
            Expect.Call(gameRepository.GetAll()).Return(new List<Game> { new Game() });
            Expect.Call(teamGameStateRepository.DbContext).Return(dbContext);

            mocks.ReplayAll();

            Game game = new Game();
            var team = new Team { Game = game };
            team.Users.Add(new User { Team = team });
            game.Teams.Add(team);
            service.StartupGame(game);

            mocks.VerifyAll();

            Assert.AreEqual(GameStates.Startup, game.GameState);
            Assert.IsNotNull(team.TeamGameState);
            Assert.AreEqual(1, team.TeamGameStates.Count);
        }
        public void SouldNotAssignTip4RussianRouletteTaskTest()
        {
            var russianRouletteTask = new Task { TaskType = TaskTypes.RussianRoulette };
            russianRouletteTask.Tips.Add(new Tip { SuspendTime = 0, Task = russianRouletteTask });
            russianRouletteTask.Tips.Add(new Tip { SuspendTime = 30, Task = russianRouletteTask });
            russianRouletteTask.Tips.Add(new Tip { SuspendTime = 60, Task = russianRouletteTask });

            var team = new Team()
                .CreateTeamGameState(game)
                .AssignTask(russianRouletteTask, new DateTime(2010, 1, 1, 21, 0, 0));

            Expect.Call(repository.Get(1))
                .Return(game);

            DoNotExpect.Call(() => gameService.AssignNewTaskTip(null, null));

            mocks.ReplayAll();

            service.RecalcGameState(new DateTime(2010, 1, 1, 21, 0, 0));

            mocks.VerifyAll();

            Assert.AreEqual(0, team.TeamGameState.ActiveTaskState.AcceptedTips.Count());
        }
        public void ShouldNotOvertimeTest()
        {
            var team = new Team()
                .CreateTeamGameState(game)
                .AssignTask(task1, new DateTime(2010, 1, 1, 21, 0, 0))
                .AssignTip(task1Tip0);

            Expect.Call(repository.Get(1)).Return(game);
            DoNotExpect.Call(() => gameService.CloseTaskForTeam(
                team.TeamGameState.ActiveTaskState,
                TeamTaskStateFlag.Overtime));
            DoNotExpect.Call(() => gameService.AssignNewTask(team.TeamGameState, task1));

            mocks.ReplayAll();

            service.RecalcGameState(new DateTime(2010, 1, 1, 22, 29, 59));

            mocks.VerifyAll();
        }
        public void ShouldNotOvertime4NeedForSpeedTaskTest()
        {
            var needForSpeedTask = new Task { TaskType = TaskTypes.NeedForSpeed };
            needForSpeedTask.Tips.Add(new Tip { SuspendTime = 60 + 10, Task = needForSpeedTask });
            needForSpeedTask.Codes.Add(new Code { Name = "1", Task = needForSpeedTask });

            var team = new Team()
                .CreateTeamGameState(game)
                .AssignTask(needForSpeedTask, new DateTime(2010, 1, 1, 21, 0, 0));
            team.TeamGameState.ActiveTaskState.AccelerationTaskStartTime = new DateTime(2010, 1, 1, 22, 00, 0);

            Expect.Call(repository.Get(1)).Return(game);
            DoNotExpect.Call(() => gameService.CloseTaskForTeam(
                team.TeamGameState.ActiveTaskState,
                TeamTaskStateFlag.Overtime));
            DoNotExpect.Call(() => gameService.AssignNewTask(team.TeamGameState, task1));

            mocks.ReplayAll();

            service.RecalcGameState(new DateTime(2010, 1, 1, 22, 15, 0));

            mocks.VerifyAll();
        }
        public void ShouldNotAssignFirstTaskTest()
        {
            var team = new Team();
            var tgs = new TeamGameState { Game = game, Team = team };
            team.TeamGameState = tgs;
            game.Teams.Add(team);

            Expect.Call(repository.Get(1))
                .Return(game).Repeat.Any();

            DoNotExpect.Call(() => gameService.AssignNewTask(tgs, null));

            mocks.ReplayAll();

            service.RecalcGameState(new DateTime(2010, 1, 1, 20, 59, 59));

            mocks.VerifyAll();
        }
        public void CheckSuccessCompleteTest()
        {
            var team = new Team()
                .CreateTeamGameState(game)
                .AssignTask(task1, new DateTime(2010, 1, 1, 21, 0, 0))
                .AssignTip(task1Tip0)
                .AcceptCode(task1.Codes[0], new DateTime(2010, 1, 1, 21, 10, 0));

            Expect.Call(repository.Get(1)).Return(game);
            Expect.Call(() => gameService.CloseTaskForTeam(
                team.TeamGameState.ActiveTaskState,
                TeamTaskStateFlag.Success));
            Expect.Call(() => gameService.AssignNewTask(team.TeamGameState, task1));

            mocks.ReplayAll();

            service.RecalcGameState(new DateTime(2010, 1, 1, 22, 30, 0));

            mocks.VerifyAll();
        }
        public void CanCheckExceededBadCodesTest()
        {
            var team = new Team()
                .CreateTeamGameState(game)
                .AssignTask(task1, new DateTime(2010, 1, 1, 21, 0, 0))
                .AssignTip(task1Tip0);

            Expect.Call(repository.Get(1))
                .Return(game);

            Expect.Call(() => gameService.CheckExceededBadCodes(team.TeamGameState));

            mocks.ReplayAll();

            service.RecalcGameState(new DateTime(2010, 1, 1, 21, 30, 0));

            mocks.VerifyAll();
        }
 public EncounterViewData WithTeam(Team team)
 {
     Team = team;
     return this;
 }
예제 #14
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 private void TransferFormValuesTo(Team teamToUpdate, Team teamFromForm)
 {
     teamToUpdate.Name = teamFromForm.Name;
     teamToUpdate.AccessKey = teamFromForm.AccessKey;
     teamToUpdate.FinalTask = teamFromForm.FinalTask;
 }
예제 #15
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        public void Setup()
        {
            mocks = new MockRepository();

            taskRepository = mocks.DynamicMock<IRepository<Task>>();
            teamTaskStateRepository = mocks.DynamicMock<IRepository<TeamTaskState>>();
            acceptedCodeRepository = mocks.DynamicMock<IRepository<AcceptedCode>>();
            acceptedBadCodeRepository = mocks.DynamicMock<IRepository<AcceptedBadCode>>();
            acceptedTipRepository = mocks.DynamicMock<IRepository<AcceptedTip>>();
            dispatcherFactory = mocks.DynamicMock<ITaskDispatcherFactory>();
            taskDispatcher = mocks.DynamicMock<ITaskDispatcher>();

            game = new Game { Name = "Game" };
            team = new Team { Name = "Team" };
        }
예제 #16
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        public void CanStopGameTest()
        {
            IGameDemon gameDemon = mocks.DynamicMock<IGameDemon>();
            GameService gameService = new GameService(gameRepository,
                teamRepository, teamGameStateRepository, taskService, gameDemon);

            Game game = new Game { GameState = GameStates.Started };
            Team team = new Team()
                .CreateTeamGameState(game)
                .AssignTask(task1, new DateTime(2010, 1, 1, 21, 0, 0));

            Expect.Call(gameDemon.Stop);
            Expect.Call(gameRepository.SaveOrUpdate(game));
            Expect.Call(
                () => taskService.CloseTaskForTeam(
                    team.TeamGameState.ActiveTaskState,
                    TeamTaskStateFlag.Overtime));
            Expect.Call(teamRepository.SaveOrUpdate(team));
            Expect.Call(teamGameStateRepository.SaveOrUpdate(team.TeamGameState));
            Expect.Call(teamGameStateRepository.DbContext).Return(dbContext);

            mocks.ReplayAll();

            gameService.StopGame(game);

            mocks.VerifyAll();

            Assert.AreEqual(GameStates.Finished, game.GameState);
        }
        public void ShouldNotAssignFirstTaskTest4()
        {
            var team = new Team();
            var tts = new TeamTaskState { Task = task1 };
            var tgs = new TeamGameState { Game = game, Team = team, ActiveTaskState = tts };
            tgs.AcceptedTasks.Add(tts);
            team.TeamGameState = tgs;
            game.Teams.Add(team);

            Expect.Call(repository.Get(1))
                .Return(game).Repeat.Any();

            DoNotExpect.Call(() => gameService.AssignNewTask(tgs, null));

            mocks.ReplayAll();

            service.RecalcGameState(new DateTime(2010, 1, 1, 22, 0, 0));

            mocks.VerifyAll();
        }
        /// <summary>
        /// Creates a valid, transient Team; typical of something retrieved back from a form submission
        /// </summary>
        private Team CreateTransientTeam()
        {
            Team team = new Team() {
                Name = "Beavers"
            };

            return team;
        }