public static ReplayController Create(string name) { FileInfo fileLocation = new FileInfo($"UserData/Replays/{name}.replay"); if (!fileLocation.Exists) { return(null); } GameObject go = new GameObject("ReplayController"); ReplayController _controller = go.AddComponent <ReplayController>(); Logger.Info($"Loading Replay for {name}"); string[] replay = File.ReadAllText(fileLocation.FullName).Split('|'); foreach (string position in replay) { _controller._replay.Add(new ReplayPacket(position)); } if (_controller._replay.Count == replay.Length) { Logger.Info($"Loaded Replay for {name}"); } else { Logger.Info($"Failed to load replay for {name}"); } _controller.Replay = true; return(_controller); }
public void Awake() { if (Instance != this) { Instance = this; DontDestroyOnLoad(gameObject); } }
public void Awake() { if (Instance != this) { Instance = this; DontDestroyOnLoad(gameObject); ReplayController.LoadAvatars(); } }
private IEnumerator UpdatePresenceAfterFrame() { yield return(true); MainFlowCoordinator _mainFlowCoordinator = Resources.FindObjectsOfTypeAll <MainFlowCoordinator>().FirstOrDefault(); GameplayCoreSceneSetup _gameplaySetup = Resources.FindObjectsOfTypeAll <GameplayCoreSceneSetup>().FirstOrDefault(); if (_gameplaySetup == null) { yield break; } FieldInfo _gameplayCoreSceneSetupDataField = typeof(SceneSetup <GameplayCoreSceneSetupData>).GetField("_sceneSetupData", BindingFlags.NonPublic | BindingFlags.Instance); GameplayCoreSceneSetupData _mainSetupData = _gameplayCoreSceneSetupDataField.GetValue(_gameplaySetup) as GameplayCoreSceneSetupData; if (_mainSetupData == null || _gameplaySetup == null || _mainFlowCoordinator == null) { yield break; } IDifficultyBeatmap diff = _mainSetupData.difficultyBeatmap; this.songName = $"{diff.level.songName}"; ReplayController.Create(songName); }
public ReplayController() { Instance = this; }