public BattleBannerAssignBehaviour(IBMBSettings settings, IBMBFormationBanners formationBannerSettings, MissionType missionType) { _controller = new BattleBannerController(settings, formationBannerSettings, missionType); _dropBannerController = new DropBannerController(settings); _settings = settings; _formationBannerSettings = formationBannerSettings; // For battles, we don't want ranged units dropping banners because they had a bow _forbiddenWeapons = new HashSet <WeaponClass>() { WeaponClass.Arrow, WeaponClass.Bolt, WeaponClass.Bow, WeaponClass.Crossbow }; _formationBanners = new Dictionary <FormationGroup, Banner>() { { FormationGroup.Infantry, new Banner(_formationBannerSettings.Infantry) }, { FormationGroup.Ranged, new Banner(_formationBannerSettings.Ranged) }, { FormationGroup.Cavalry, new Banner(_formationBannerSettings.Cavalry) }, { FormationGroup.HorseArcher, new Banner(_formationBannerSettings.HorseArcher) }, { FormationGroup.Skirmisher, new Banner(_formationBannerSettings.Skirmisher) }, { FormationGroup.HeavyInfantry, new Banner(_formationBannerSettings.HeavyInfantry) }, { FormationGroup.LightCavalry, new Banner(_formationBannerSettings.LightCavalry) }, { FormationGroup.HeavyCavalry, new Banner(_formationBannerSettings.HeavyCavalry) } }; }
public CustomBattleBannerBehaviour(IBMBSettings settings) { _controller = new BattleBannerController(settings, null, MissionType.CustomBattle); _dropBannerController = new DropBannerController(settings); _settings = settings; _forbiddenWeapons = new HashSet <ItemObject.ItemTypeEnum>() { ItemObject.ItemTypeEnum.Arrows, ItemObject.ItemTypeEnum.Bolts, ItemObject.ItemTypeEnum.Bow, ItemObject.ItemTypeEnum.Crossbow }; }
public CustomBattleBannerBehaviour(IBMBSettings settings) { _controller = new BattleBannerController(settings, null, MissionType.CustomBattle); _dropBannerController = new DropBannerController(settings); _settings = settings; _forbiddenWeapons = new HashSet <WeaponClass>() { WeaponClass.Arrow, WeaponClass.Bolt, WeaponClass.Bow, WeaponClass.Crossbow }; }
public BattleBannerAssignBehaviour(IBMBSettings settings, IPolybianConfig polybianConfig, MissionType missionType) { _controller = new BattleBannerController(settings, polybianConfig, missionType); _dropBannerController = new DropBannerController(settings); _settings = settings; _polybianConfig = polybianConfig; // For battles, we don't want ranged units dropping banners because they had a bow _forbiddenWeapons = new HashSet <ItemObject.ItemTypeEnum>() { ItemObject.ItemTypeEnum.Arrows, ItemObject.ItemTypeEnum.Bolts, ItemObject.ItemTypeEnum.Bow, ItemObject.ItemTypeEnum.Crossbow }; }