/// <summary> /// Generating vertex at cursor point. Display input /// form which requires you to enter name of the vertex. /// </summary> /// <param name="p">p is current position of the mouse cusror</param> /// <returns>Returns generated vertex</returns> private Vertex GenerateVert(Point p) { if (HaveSpace(p)) { InputDialog.InputDialog id = new InputDialog.InputDialog("Enter name of a vertex", "Vertex generation"); DialogResult dResult = id.ShowDialog(this); if (dResult == DialogResult.OK) { Vertex v = new Vertex(id.getInput(), p); return v; } } else MessageBox.Show("Invalid place to put a vertex!", "Error", MessageBoxButtons.OK); return null; }
private void pb_MouseDown(object sender, MouseEventArgs me) { switch (me.Button) { case MouseButtons.Left: if (me.Clicks == 1) { isMouseButtonLeftDown = true; last = g.VertAt(me.Location); } break; case MouseButtons.Right: // TODO: implement moving vertexes break; } }
public Edge(Vertex f, Vertex s, double w = 0.0){ first = f; second = s; weight = w; }