void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.myBoard = ((Battleships.SeaBoard)(target)); return; case 2: this.enemyBoard = ((Battleships.SeaBoard)(target)); return; case 3: this.labelMyNickname = ((System.Windows.Controls.Label)(target)); return; case 4: this.labelEnemyNickname = ((System.Windows.Controls.Label)(target)); return; case 5: this.buttonGameResult = ((System.Windows.Controls.Button)(target)); #line 28 "..\..\GameView.xaml" this.buttonGameResult.Click += new System.Windows.RoutedEventHandler(this.buttonGameResult_Click); #line default #line hidden return; } this._contentLoaded = true; }
public SeaBoardCell(SeaBoard owner, int x, int y) { _owner = owner; this.X = x; this.Y = y; _control = new UserControl() { HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Stretch, Background = new SolidColorBrush(SeaBoard.CellBackgroundColors[SeaCellState.SEA]), BorderThickness = new Thickness(1.0), BorderBrush = Brushes.Transparent }; }