private void s_ShipSunk(object sender, EventArgs e) { //what to do when a ship is sunk bool allShipsSunk; var ship = sender as Ship; string messageLb = "The following hit has sunk " + ship.Player + "'s " + ship.ShipType + "."; string messageBox = ship.Player + "'s " + ship.ShipType + " has been sunk."; MessageBox.Show(messageBox); lbMoves.Items.Add(messageLb); //if a ship is sunk checks to see if all ships are sunk //if all ships are sunk determines winner if (ship.Player == Player1Name) { allShipsSunk = GameMechanics.CheckAllShipsSunk(playerShips); if (allShipsSunk == true) { MessageBox.Show("Game Over. The computer has won."); tableLayoutPanel1.Enabled = false; isWinner = true; } } else if (ship.Player == Player2Name) { allShipsSunk = GameMechanics.CheckAllShipsSunk(computerShips); if (allShipsSunk == true) { MessageBox.Show("Congratulations, you won!"); tableLayoutPanel1.Enabled = false; isWinner = true; } } }