//player chooses where to place their ships //must not overlap //must rotate? //ships are destroyer (2) Submarine(3) Battleship(4) carrier(5) //for each turn, show opponents board, obscured to their knowledge (and their own board?) //keep score by tracking which ships have been destroyed public void Start() { Console.SetWindowSize(100, 56); Console.SetWindowPosition(0, 0); Board Board1 = new Board(); Board1.DrawBoard(2, 1); Board1.DrawBoard(2, 26); Board1.SetShipLocations(); Console.ReadKey(); }