public void Activate() { if (Dependencies.RemoteGameServer != null && Dependencies.RemoteGameServer.IsConnected) { return; } if (m_gState == null) { m_gState = Dependencies.State; } if (m_job == null) { m_job = Dependencies.Job; } //m_persistentDataPath = Application.persistentDataPath; m_persistentDataPath = Application.streamingAssetsPath; m_loggedInPlayers = m_gState.GetValue <HashSet <Guid> >("LocalGameServer.m_loggedInPlayers"); if (m_loggedInPlayers == null) { m_loggedInPlayers = new HashSet <Guid>(); } m_room = m_gState.GetValue <Room>("LocalGameServer.m_room"); if (m_room == null) { m_room = new Room(); m_room.Players = new List <Guid>(); m_room.MapInfo = new MapInfo { Name = "Default", MaxPlayers = GameConstants.MaxPlayers, SupportedModes = GameMode.All }; } m_players = m_gState.GetValue <Dictionary <Guid, Player> >("LocalGameServer.m_players"); if (m_players == null) { m_players = new Dictionary <Guid, Player>(); } if (!m_players.ContainsKey(m_neutralPlayer.Id)) { m_players.Add(m_neutralPlayer.Id, m_neutralPlayer); } if (!m_room.Players.Contains(m_neutralPlayer.Id)) { m_room.Players.Insert(0, m_neutralPlayer.Id); } m_abilities = new Dictionary <Guid, VoxelAbilities[]>(); m_tasks = new Dictionary <Guid, SerializedTask[]>(); m_serializedTaskTemplates = new Dictionary <Guid, SerializedNamedTaskLaunchInfo[]>(); for (int i = 0; i < m_room.Players.Count; ++i) { m_abilities.Add(m_room.Players[i], CreateDefaultAbilities()); m_tasks.Add(m_room.Players[i], CreateDefaultTaskTemplates()); m_serializedTaskTemplates.Add(m_room.Players[i], CreateDefaultTaskTemplateData()); } Guid[] clientIds = new[] { Guid.Empty }; m_pingTimer = new PingTimer(clientIds, 3); ReplayData replay = m_gState.GetValue <ReplayData>("LocalGameServer.m_replay"); if (replay != null) { m_replay = MatchFactory.CreateReplayPlayer(); m_replay.Load(replay); } Connect(); }
public MatchServerImpl(ITimeService timeService, string persistentDataPath, Guid creatorClientId, Room room, Guid[] clientIds, Player[] players, ReplayData replay) { m_serializer = new ProtobufSerializer(); m_time = timeService; m_persistentDataPath = persistentDataPath; m_room = room; m_room.CreatorClientId = creatorClientId; m_registeredClients = new HashSet <Guid>(); m_readyToPlayClients = new HashSet <Guid>(); m_readyToBeUnregisteredClients = new List <DisconnectedClient>(); m_clientIdToPlayers = new Dictionary <Guid, Dictionary <Guid, Player> >(); m_playerToClientId = new Dictionary <Guid, Guid>(); m_clientIds = clientIds.ToList(); for (int i = 0; i < m_clientIds.Count; ++i) { Guid clientId = m_clientIds[i]; if (clientId != Guid.Empty) { Dictionary <Guid, Player> idToPlayer; if (!m_clientIdToPlayers.TryGetValue(clientId, out idToPlayer)) { idToPlayer = new Dictionary <Guid, Player>(); m_clientIdToPlayers.Add(clientId, idToPlayer); } Player player = players[i]; idToPlayer.Add(player.Id, player); m_playerToClientId.Add(player.Id, clientId); } } m_players = players.ToDictionary(p => p.Id); //Adding neutral player to room m_neutralPlayer = new Player(); m_neutralPlayer.BotType = BotType.Neutral; m_neutralPlayer.Name = "Neutral"; m_neutralPlayer.Id = Guid.NewGuid(); //Dictionary<Guid, Player> idToPlayer = new Dictionary<Guid, Player>(); //idToPlayer.Add(m_neutralPlayer.Id, m_neutralPlayer); m_players.Add(m_neutralPlayer.Id, m_neutralPlayer); if (!m_room.Players.Contains(m_neutralPlayer.Id)) { m_room.Players.Insert(0, m_neutralPlayer.Id); m_clientIds.Insert(0, Guid.Empty); } m_abilities = new Dictionary <Guid, VoxelAbilities[]>(); m_taskTemplates = new Dictionary <Guid, SerializedTask[]>(); m_taskTemplatesInfo = new Dictionary <Guid, SerializedNamedTaskLaunchInfo[]>(); for (int i = 0; i < m_room.Players.Count; ++i) { m_abilities.Add(m_room.Players[i], CreateDefaultAbilities()); m_taskTemplates.Add(m_room.Players[i], CreateDefaultTaskTemplates()); m_taskTemplatesInfo.Add(m_room.Players[i], CreateDefaultTaskTemplateInfo()); } m_pingTimer = new PingTimer(m_clientIdToPlayers.Keys.ToArray(), 3); if (replay != null) { m_replay = MatchFactory.CreateReplayPlayer(); m_replay.Load(replay); } }