private void UpdateState()
        {
            int playerIndex = m_gameState.LocalToPlayerIndex(LocalPlayerIndex);

            long[] selection = m_selection.GetSelection(playerIndex, playerIndex);

            if (selection.Length == 0)
            {
                IsOpen = false;
                return;
            }

            for (int i = 0; i < m_buttons.Length; ++i)
            {
                m_buttons[i].gameObject.SetActive(selection.Length > 0);

                if (i != 12)
                {
                    HUDControlBehavior hcb = m_buttons[i].GetComponent <HUDControlBehavior>();
                    hcb.IsDisabled = true;
                }
            }

            if (m_eventSystem.currentSelectedGameObject != null && m_eventSystem.currentSelectedGameObject.GetComponent <HUDControlBehavior>().IsDisabled)
            {
                m_eventSystem.SetSelectedGameObjectOnLateUpdate(m_buttons[0].gameObject);
            }
        }
예제 #2
0
        protected override void Awake()
        {
            base.Awake();

            m_gameState = Dependencies.GameState;
            m_minimap   = Dependencies.Minimap;
            m_input     = Dependencies.InputManager;
            m_voxelMap  = Dependencies.Map;
            m_scaler    = GetComponentInParent <CanvasScaler>();

            m_gameState.Menu        += OnMenu;
            m_gameState.ActionsMenu += OnActionsMenu;

            m_rtChangeListener = m_selectableMinimap.GetComponent <RectTransformChangeListener>();
            m_rtChangeListener.RectTransformChanged += OnMinimapRectTransformChanged;

            m_hudControlBehavior             = m_selectableMinimap.GetComponent <HUDControlBehavior>();
            m_hudControlBehavior.Selected   += OnMinimapSelected;
            m_hudControlBehavior.Deselected += OnMinimapDeselected;
        }
        private void UpdateState()
        {
            int playerIndex = m_gameState.LocalToPlayerIndex(LocalPlayerIndex);

            long[] selection = m_selection.GetSelection(playerIndex, playerIndex);

            if (selection.Length == 0)
            {
                IsOpen = false;
                return;
            }

            m_cancelBtn.gameObject.SetActive(selection.Length > 0);
            m_attackBtn.gameObject.SetActive(selection.Length > 0);
            m_moveBtn.gameObject.SetActive(selection.Length > 0);
            m_autoBtn.gameObject.SetActive(selection.Length > 0);

            m_bombBtn.gameObject.SetActive(false);
            m_wallBtn.gameObject.SetActive(false);
            m_spawnButton.gameObject.SetActive(false);
            m_growButton.gameObject.SetActive(false);
            m_diminishButton.gameObject.SetActive(false);
            m_splitButton.gameObject.SetActive(false);
            m_split4Button.gameObject.SetActive(false);

            HUDControlBehavior hcbBomb     = m_bombBtn.GetComponent <HUDControlBehavior>();
            HUDControlBehavior hcbWall     = m_wallBtn.GetComponent <HUDControlBehavior>();
            HUDControlBehavior hcbSpawn    = m_spawnButton.GetComponent <HUDControlBehavior>();
            HUDControlBehavior hcbGrow     = m_growButton.GetComponent <HUDControlBehavior>();
            HUDControlBehavior hcbDiminish = m_diminishButton.GetComponent <HUDControlBehavior>();
            HUDControlBehavior hcbSplit    = m_splitButton.GetComponent <HUDControlBehavior>();
            HUDControlBehavior hcbSplit4   = m_split4Button.GetComponent <HUDControlBehavior>();

            hcbBomb.IsDisabled     = true;
            hcbWall.IsDisabled     = true;
            hcbSpawn.IsDisabled    = true;
            hcbGrow.IsDisabled     = true;
            hcbDiminish.IsDisabled = true;
            hcbSplit.IsDisabled    = true;
            hcbSplit4.IsDisabled   = true;

            for (int i = 0; i < selection.Length; ++i)
            {
                IVoxelDataController dc = m_gameState.GetVoxelDataController(playerIndex, selection[i]);
                if (dc != null)
                {
                    CmdResultCode canBomb = dc.CanConvertImmediate((int)KnownVoxelTypes.Bomb);
                    if (canBomb != CmdResultCode.Fail_NotSupported)
                    {
                        m_bombBtn.gameObject.SetActive(true);
                        if (canBomb == CmdResultCode.Success)
                        {
                            hcbBomb.IsDisabled = false;
                        }
                    }

                    CmdResultCode canGround = dc.CanConvertImmediate((int)KnownVoxelTypes.Ground);
                    if (canGround != CmdResultCode.Fail_NotSupported)
                    {
                        m_wallBtn.gameObject.SetActive(true);
                        if (canGround == CmdResultCode.Success)
                        {
                            hcbWall.IsDisabled = false;
                        }
                    }

                    CmdResultCode canSpawner = dc.CanConvertImmediate((int)KnownVoxelTypes.Spawner);
                    if (canSpawner != CmdResultCode.Fail_NotSupported)
                    {
                        m_spawnButton.gameObject.SetActive(true);
                        if (canSpawner == CmdResultCode.Success)
                        {
                            hcbSpawn.IsDisabled = false;
                        }
                    }

                    CmdResultCode canGrow = dc.CanGrowImmediate();
                    if (canGrow != CmdResultCode.Fail_NotSupported)
                    {
                        m_growButton.gameObject.SetActive(true);
                        if (canGrow == CmdResultCode.Success)
                        {
                            hcbGrow.IsDisabled = false;
                        }
                    }

                    CmdResultCode canDiminish = dc.CanDiminishImmediate();
                    if (canDiminish != CmdResultCode.Fail_NotSupported)
                    {
                        m_diminishButton.gameObject.SetActive(true);
                        if (canDiminish == CmdResultCode.Success)
                        {
                            hcbDiminish.IsDisabled = false;
                        }
                    }

                    CmdResultCode canSplit = dc.CanSplitImmediate();
                    if (canSplit != CmdResultCode.Fail_NotSupported)
                    {
                        m_splitButton.gameObject.SetActive(true);
                        if (canSplit == CmdResultCode.Success)
                        {
                            hcbSplit.IsDisabled = false;
                        }
                    }

                    CmdResultCode canSplit4 = dc.CanSplit4Immediate();
                    if (canSplit4 != CmdResultCode.Fail_NotSupported)
                    {
                        m_split4Button.gameObject.SetActive(true);
                        if (canSplit4 == CmdResultCode.Success)
                        {
                            hcbSplit4.IsDisabled = false;
                        }
                    }
                }
            }


            if (m_eventSystem.currentSelectedGameObject != null && m_eventSystem.currentSelectedGameObject.GetComponent <HUDControlBehavior>().IsDisabled)
            {
                m_eventSystem.SetSelectedGameObjectOnLateUpdate(m_autoBtn.gameObject);
            }
        }