예제 #1
0
        public static void Separate()
        {
            GameObject         selected  = Selection.activeObject as GameObject;
            SplineControlPoint ctrlPoint = selected.GetComponent <SplineControlPoint>();
            Spline             spline    = selected.GetComponentInParent <Spline>();

            SplineControlPointEditor.Separate(spline, ctrlPoint.Index);
        }
예제 #2
0
        public static void CreateInBranch()
        {
            GameObject         selected  = Selection.activeGameObject as GameObject;
            SplineControlPoint ctrlPoint = selected.GetComponent <SplineControlPoint>();
            Spline             spline    = selected.GetComponentInParent <Spline>();

            SplineControlPointEditor.CreateBranch(spline, ctrlPoint.Index, true);
        }
예제 #3
0
        private static void Remove()
        {
            GameObject         selected  = Selection.activeObject as GameObject;
            SplineControlPoint ctrlPoint = selected.GetComponent <SplineControlPoint>();
            Spline             spline    = selected.GetComponentInParent <Spline>();

            Selection.activeGameObject = spline.gameObject;
            SplineControlPointEditor.Remove(spline, ctrlPoint.Index);
        }